New DotA Heo - Sun Wukong

Alright then! IceFrog has introduced yet another interesting hero! Don't forget to catch up.

Interesting Facts about Pudge's Hooks!

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

Dota v6.79 Released!

The much awaited new map has now been released and Beta downloads are not avaliable after nearly 5 months of v6.78

Razor - Lighting Ravent's Ultimate Build guide

This is one of the most popular builds for razor out there.You better know this.

Dota2 is now Free!

Great news to all fellow gamers! Dota2 is now free and Ultra better than Dota!

Warcraft 3 Themes - Customize Your Warcraft 3 Appearance!

Here comes a set 46 Warcraft 3 Modded Themes (by K-4-iN) which can make your Warcraft 3 stylish by customizing the old background animation and buttons texture, it doesn't change anything inside the game. These themes are available for Normal & Widescreen resolutions and comes with 7 different color chains. Check out the Warcraft 3 Themes preview & installation guide.Some Screenshots:Warcraft 3

Let's Welcome Harreke, The New Dota AI Map Developer

DotA 6.67c AIWe already know that a while ago BuffMePlz has retired from making the Dota AI map and yet GoD-Tony refuse to continue the development. But today however, we got a really good news. IceFrog has approved another person to continue the Dota AI map development. Here is what he said:

First I want to thank BMP for all his work on the AI maps. He has worked hard to make DotA players happy, so please show him your appreciation.

As some of you might know, BMP has retired from AI map development, and has finally located a successor to continue the development; Harreke. Harreke has been researching AI map technology for a while now and has been following BMP's work. He is dedicated to building the new AI maps based on BMP's code and to expand the map development process to allow for faster updates for future versions.

He expects to release 6.67c AI soon and then prepare for the 6.68 AI map.

Wow! That's really nice. So if you're waiting for the Dota 6.67c AI, that time is already near. Sit tight guys! But before that, let's give our appreciation to BuffMePlz and Harekke :)

The New DotA AI Map Developer Is Here!

When GoD-Tony refused the proposal of developing AI after the retirement of BuffMePlz, the community was searching for the person who could continue the development of AI. Now, IceFrog has found a new AI Map Developer in task who's name is Harreke. He'll be following the BuffMePlz work and planning to release DotA 6.67c AI soon!Here is what IceFrog posted on PlayDotA Forums:First I want to thank

Nevermore Guide - the Shadow Fiend Build & Strategy

Nevermore Guide & Build, the Shadow Fiend Strategy. Nevermore is a great AoE carry who collect souls to increase his attack damage and maximize his ultimate: Requiem of Souls. This post contains Nevermore the Shadow Fiend guide, item build, skill build and strategy.

A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.

Strength - 15 + 2
Agility - 20 + 2.4 (Primary)
Intelligence- 18 + 2

Base damage 35-41
Attack range of 500
Base Armor 1.9
Movement speed of 300

Shadow Fiend Skill Descriptions

Shadow Raze (Z,X,C)

Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.

Level 1 - deals 75 damage
Level 2 - deals 150 damage
Level 3 - deals 225 damage
Level 4 - deals 300 damage

Mana Cost: 75
Cooldown: 10
Distances: 200(Z) / 450(X) / 700(C)

Shadowraze costs very little mana compared to the amount of damage it does. The Cooldown on each Shadowraze are separate which means Nevermore actually has three nukes on his back. This means he can deal a maximum of 900 damage (675 if magic resistance is considered) to a single target in a very short amount of time which makes Nevermore very dangerous indeed especially in the early game, when very few heroes have more than 900 hp.


Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.

Level 1 - 16 damage limit
Level 2 - 30 damage limit
Level 3 - 46 damage limit
Level 4 - 60 damage limit

Another one of Nevermore’s abilities that enables him to become a potent force in the middle game, Necromastery is directly linked to his Ultimate, Requiem of Souls and gives his massive DPS (damage-per-second, or just ‘damage’) advantage over other heroes in the middle game.

Unfortunately, Necromastery loses a lot of its effectiveness towards the late-game, as DPS-carries are mostly farmed up and the extra 60 damage become rather minuscule. It is very important, as a Nevermore user, to maintain that ‘edge’ through the middle game as Nevermore tends to be most effective during the early-middle to the middle-late game.

Presence of the Dark Lord

The presence of such a horrible creature terrifies nearby enemies, reducing their armor.

Level 1 - 2 armor reduction
Level 2 - 3 armor reduction
Level 3 - 4 armor reduction
Level 4 - 5 armor reduction

Presence of the Dark Lord is best combined with Stygian Desolator as the armor-reduction becomes very effective against many spellcasters. In an armor-reduction team strategy (e.g. Nevermore with Vengeful Spirit, Slardar and Templar Assassin), Presence of the Dark Lord should definitely be skilled. Otherwise, stick with Stats, especially when the game is not going your way. Think about it this way: -5 armor, or a free Ultimate Orb? (Well, almost an Ultimate Orb anyway).

Requiem of Souls (R)

Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.

Level 1 - 80 damage for each line, 15% reduction
Level 2 - 120 damage for each line, 15% reduction
Level 3 - 160 damage for each line, 15% reduction

Cooldown: 120/110/100
Mana Cost: 150/175/200

This skill can be used to initiate team battle. The closer Nevermore is to the target whilst he casts Requiem of Souls, the greater damage he unleashes upon that target. If correctly used, Requiem of Souls will create devastating damage in a team fight, especially when combined with items such as Kelen’s Dagger or Lothar Edge.

Shadow Fiend Skill Build

Level 1: Necromastery
Level 2: Shadow Raze
Level 3: Shadow Raze
Level 4: Necromastery
Level 5: Shadow Raze
Level 6: Necromastery
Level 7: Shadow Raze
Level 8: Necromastery
Level 9: Requiem of Souls
Level 10: Stats
Level 11: Requiem of Souls
Levels 12-15: Presence of the Dark Lord/Stats
Level 16: Requiem of Souls
Levels 17-21: Stats
Levels 22-25: Stats/Presence of the Dark Lord

In any case, Shadowraze being Nevermore’s main nuke should be maxed out by Level 7 as it is his main farming and ganking skill. Requiem of Souls should not be skilled until Necromastery is maxed out first.
Max out Presence of the Dark Lord earlier than stats when:
1. Your team is playing aggressively and is winning in terms of towers/hero kills.
2. You’ve decided to buy Stygian Desolator for your first DPS item (BKB does not really count) and the -5 armour can really help.
3. You're playing a clan war and your team mates all have minus-armour abilities (Slardar’s Amplify Damage, for example) and your -5 armour aura can really turn the tide of the battle.
Otherwise, ignore that skill.

Shadow Fiend Item Build

1. 3x Ironwood Branch, 2 set of Tangos, Animal Courier
2. Boots of Speed, Finish Magic Wand
3. Optional: Empty Bottle
4. 2x Wraith Band
5. Finish Boots of Travel
6. Kelen's Dagger
7. Black King Bar

Nevermore's core item should be like this:

The Bottle is important for some quick heals and grabbing the rune. Boots of Speed need no real explanation.
Since Nevermore will be doing a lot of ganking, a Magic Wand can help him pull off some ridiculously awesome escapes, or give him that little bit of Mana for that one last raze. A Magic Wand is a MUST for Nevermore.

Always keep a TP scroll at all times, so he can either help you Allies defend a tower, or farm in an empty lane (the latter part is exceptionally important for Nevermore as he needs a lot of farm before he becomes effective in the Middle Game). Wraith Bands help him get last hits and gives him a lot more damage.

Boots of Travel gives him plenty of speed and much more farm, Black King Bar gives him magic invulnerability for a certain period of time and Kelen’s Dagger can be used as an escape mechanism, or used offensively as a blink to land your Ultimate right in the center of a team battle.

Shadow Fiend Luxury Items

 +  or  

Manta Style is a good item that increases your DPS by more than 2-fold. In most cases it’s going to be your first DPS item. You gain plenty of Stats, extra movement speed (on top of your Boots of Travel or Power Treads) and on top of that, a temporary-invulnerability activation that allows you to dodge most targeted spells in DotA. Your images do huge amounts of extra damage and the extra damage multiplies when you get other DPS items. The only downside is that your images don't benefit from the +60 damage from Necromastery, however.

The butterfly is a must for any Agility-carry hero. Lifesteal is something that every DPS-carry will eventually need.

A set of Stygian Desolator and Assault Cuirass is a good combo when you’re playing against a lot of vulnerable spellcasters, or if you team is based around an anti-armour theme (such as Nevermore + Slarder + Lanaya Combo). Just make sure that you have BKB so that they don’t nuke you to death before you can even get your hands on them.

Shadow Fiend Strategy

Picking this hero is suitable when your team needs an AoE Carry. Nevermore is incredibly versatile as a hero. Not only is he an excellent ganker, but he also excels as a pusher, has lots of AoE and DPS and can step up as a Carry should the need arise. He’s also incredibly fun to play, which means Nevermore is one of the most often seen heroes in DotA videos and various montages. Unfortunately, Nevermore is not a DPS hero, unlike what most people think of Nevermore. He is an AoE carry, his advantage over other carry heroes (such as Phantom Assassin) being his insane farming speed and the +60 damage thanks to Necromastery.

You need to be supported by:
- Heroes with big AoE Ultimates, such as Leviathan, Raigor, Rooftrellen, Rexxar andMagnus. They can help you landing ultimate perfectly.
- Heroes with mass-disables or Abilities such as Puck, Rylai, Ogre Magi, Rhasta, Lion, Dark Seer and Purist. They can help you land that Ultimate or a couple of razes, so have them on your team never hurts. Ogre’s Bloodlust helps, too. Dark Seer’s Vacuum works wonders with Requiem of Souls. Purist's Repel gives you a free BKB and his Ultimate is a team-saver.
- Heroes having anti-armour such as Slardar, Dazzle and Vengeful Spirit. They are Great anti-armour synergy. Works incredibly well in a team, especially with Stygian Desolator and Assault Cuirass.

Beware of his counter:
- Heroes with some sort of ability that can go through your BKB such as Treant, Rexxar, Atropos, Vengeful Spirit and Pudge. Be very careful in team battles when you see those guys around. With Treant Protector, however, you can actually wait till he casts his Ultimate, and if you then activate your BKB, you will no longer be disabled. Make sure you get the order right! Wait for Treant’s Ultimate, then BKB! (Manta Style works too)
- Insanely fast pushers who can easily push back that massive creep wave you’ve just created/sent, such as Furion, Morphling, Pit Lord, Akasha and Tinker. Tinker is particularly annoying as he can push all three lanes at the same time and his Rearm can be very annoying when he starts perma-hexing you. Try ganking Tinker as often as possible and farm that BKB ASAP.

Before you play in the real game you should practice first for using Shadowraze skill. To some extent, mastering Shadowraze is essentially mastering Nevermore. Practice makes perfect. Pay attention to two thing when you try to mastering Shadowraze:
- Nevermore direction. Don't let nevermore look towards wrong direction from the target.
- Target distance from Nevermore position. Use 'Z' when near, 'X' when average, 'C' when far.

In early minutes, you should put him in the solo lane. Nevermore’s ability to solo lay not in his starting damage, but in his excellent missile speed, his attack range and his Base Attack Time, not to mention his ability Necromastery that gives him a tremendous boost in damage in the early-middle game. Conserve your mana, farm as good as possible and keep survive. Cast Shadowraze when possible both to harass your enemy and to farm fluently.

In the mid game, you should combine gank with farm (around 25 % gank with 75 % farm) and try farm your vital items before the 30th minute mark so that you have the necessary means to unleash your fury in team battles. Once again, one must remember Nevermore is all about his AoE damage, not his DPS. It is important to never over-farm with Nevermore. He can’t beat Phantom Assassin. He can’t beat Drow Ranger. In fact, he can’t even beat Sven. But dealing raw damage isn’t what Nevermore is BEST at. Nevermore can deal a huge amount of AoE damage and that’s what makes or breaks those mid-game team battles. Make sure you get those razes right, get your Ulti out in time, and farm that BKB ASAP.

In team battles, Nevermore is a poor initiator but is a brilliant hero for dealing huge amounts of AoE damage and mopping up the battlefield, so to speak. Check if there are heroes on the other side who have Ultimates that can go through BKB (such as Beastmaster’s Primal Roar, Doom Bringer’s Doom). Wait till those Ultimates have already been used, and/or they are already stunned, before landing your ultimate.

Before take your role in team battles, you should ensure that you have collected 30 souls so your ultimate can be powerful. Here are some steps when you will entering team battle to take your role:
1. Make sure you have a cool head, because the next few seconds can decide the fate of your team.
2. Walk up to the battle, preferably at the maximum distance of your blink (which is around 1150) which corresponds to around two-thirds the length of your screen.
3. Activate BKB FIRST. This means that you’re invulnerable to magic BEFORE you blink in, because you won’t want to get stunned and get totally trashed once you’re in there.
4. Blink in, then quickly press ‘R’ to active Requiem of Souls.
5. Use your Shadowrazes to mop up any resistance, snuck in some normal attacks if possible.

Based on: Playdota Guide

This post contain Nevermore Guide & Build - The Shadow Fiend Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Shadow Fiend Forum.

Dota 6.68 Contains More Than 2 New Heroes?

DotA 6.68IceFrog has just post another update on his blog. He is basically saying that he's still working hard on Dota 6.68. But what makes me interesting is these words: "There are quite a few new heroes in development". I'm pretty sure IceFrog won't use these words if there are only 2 new heroes on the next map. What do you think? Check his words by yourself:

I am still working hard on 6.68. We plan to release a preview video in the near future to showcase some of the new content. There are quite a few new heroes in development so we are taking extra time to make sure they are high quality. There will also be balance work done for the current content as well various other improvements and features.

If there is anything you'd like to see in the next patch, please let me know.

My guess is there will be 3 new heroes on the Dota 6.68. Some anonymous tipster also saying that the new heroes on the Dota 6.68 will be Icarus the Phoenix (Intelligence), Thrall the Far Seer (Agility) and Krakko the Fire Panda (Strenght). However, there's no confirmation yet about this, so let's keep that as a rumor. And another thing is, he will made a preview video on the near future about Dota 6.68. So stay tune!

Final Update
It released guys!! Check out the Dota 6.68 Download Links and the Dota 6.68 Changelogs.

DotA 6.68 Preview Video Coming Soon!

In IceFrog's latest blog he posted a new development update regarding the upcoming DotA 6.68. As we know, IceFrog is very keen to release a perfect balanced version along with the balanced heroes so, He asked for the suggestions from DotA community to help with him in this new version. He also mentioned that, he will come up with DoTA 6.68 Preview Video in which he will highlight the new content

GoD-Tony Decision is Made, But is it Final?

After the BuffMePlz announced that he is retired from the Dota AI map development, people are waiting for GoD-Tony decision to continue the map. Yesterday, GoD-Tony a.k.a KillerBee posted on his blog about his decision.

Taking this blog in a slightly different direction, I'll write a bit about my thoughts on DotA AI and the retirement of BuffMePlz.

I recently received an email from BMP informing me of his decision, as well as his offer of general guidance to lead my own AI project. My first reaction was "Why didn't I get an email like this sooner?"

I believe that if an AI project had been worked together by a team of people, then it wouldn't have come down to this. It's really too much to take on by one person.

The idea of posting my Pre-Alpha builds of RGB's AI for the newest version at the time was to spark some interest in development in an otherwise dead scene. I knew BMP wasn't interested in wasting his time with people that thought they "could help" but couldn't do anything other than offer another opinion. This was a way of proving that there were certainly people interested in helping, myself and Cipd included

That was almost a year ago when my interest for developing AI was at it's peak, and when I received no response regarding those maps, I moved on to the next idea. This was to create an Open AI for DotA that could be ported to the latest version almost instantly, and Open in the sense that it would be very easy for others to contribute (especially open source).

Even though I completed the code-base for this project, it still needed some real AI to go along with it. This was back in January, and once again with no response or input from the ones I contacted, and the continuation of BMPs' ports of RGBs' maps, I decided that it was a wasted effort.

What I'm getting at here is that it's basically too little too late. I believe DotA for Warcraft 3 is near it's death. With Heroes of Newerth released just days ago, Starcraft 2 coming out this year, and the possibility of IceFrog moving on to Valve, by the time I created a decent AI, DotA would be on a different platform.

I don't see myself working on an AI for DotA now or in the future, and the only way I could see this changing is if some very ambitious developers came forward and teamed up as it should be done.

If you have a comment or question you can leave it in this post and I will reply there as well.

A little side note: I always thought it would be a fun game mode to combine 6v6 DotA with DotA AI. You could even play 12v12 in this scenario! (just for fun of course)

If you're confused reading all those words, let me tell you straight, he is declined to continue the Dota AI Map Project. He feels that it's already too late for that and by the time he finish the map, Dota is already dead beaten by HoN or Starcraft 2. However, he's also saying that if there's another person who can teamed up with him on developing the map, he will reconsider to continue the map.

Well, i can't make Dota map, so let's just support GoD-Tony and maybe he could change his mind. But regardless, i respect his decision and hope we can find another solution for this. Dota AI map is already become an important aspect of Dota. It helps people learn the game and encourage newbie to play Dota. And without it, Dota will never be the same..

GoD-Tony's Decision On Developing DotA AI Maps!

After the sad retirement of BuffMePlz ex-DotA AI developer. The Community was seeking for an AI developer like BuffMePlz who could carry on with the work. So, God-Tony (killerbee) was asked to continue the development of AI Maps from now on. Recently, he has replied on his blog about the future of the DotA AI. You can read it below:GoD-Tony Decision:Taking this blog in a slightly different

BuffMePlz the Dota AI Maker is Retired! GoD-Tony, Your Call?

Sad news has came from BuffMePlz blog today. After some consideration, he decided to retire from making the Dota AI map. This news is quite shocking me, but after reading his post, i can understand his frustration. He's no longer enjoy making the AI map and the community pressure has became a burden.

Here are the good by letter from BuffMePlz:
So Long, and Thanks for All the Fish

After much thought and consideration, I have decided to no longer continue my work on DotA AI maps. Between my increased work responsibilities, advancing on to the next stage of life, my waning interest in DotA, and the frustration from both dealing with the community's demands and the community having to deal with my absences, I believe it is best for me to let this project go and move on.

It was a fun two years, with updates on almost every version since 6.49 (we're up to 6.66b now, crazy!), but as lazyfiend/RGB said when he left, I find that working on this map is no longer enjoyable to me, and is in fact quite a burden.

I've contacted GoD-Tony (killerbee) about taking over, and if he decides to, I'll try to help him get up to speed as much as possible. If not, I hope whomever takes my place will have as much fun as I did these past two years learning the ins and outs of JASS and the WC3 engine.

My passion has always been with the Fun Taverns, and though I will not continue AI development I may occasionally release some maps on my blog with old heroes and/or original creations, so feel free to visit and leave comments for me here.

Thanks for the fun times guys!

Before making that decision, he asking people voice on this post:
Decision time

From the forums:

"I hear you guys, and I understand your frustration, but you have to understand the limitations of how things work.

Basically, it comes down to this:

1) Regular releases: To put it frankly, you've all been spoiled. Do any of you even remember how frequently the AI maps were released in the past? They would come out months after a stable release, and only on that stable release. The model I've been pursuing is one where the AI map is a vehicle for others to tinker with new heroes, abilities, and items. I've thought about pursuing a model in which I only release once every time a new stable map comes out (3-4 months after a map is declared stable), but it seems that popular consesus is otherwise.

2) Source code: Yes, IceFrog sends me the script changes from version to version, but it still comes down to the fact that I never received any source code from lazyfiend (RGB), who I understand did receive source code from cloud_str, who received source code from whomever was in charge of DotA at the time (and was thus the "official" version of the AI map). All I have to work with is obfuscated code, but people don't seem to understand that. No, I don't have source code. No, I don't have an unprotected map. I have exactly what you guys have when you open a map through an MPQ editor. Do it now, pull out war3map.j from DotA 6.48b AI+, and you'll look at EXACTLY what I had to look at.

I've rewritten parts of the code to make things more usable for me, but in the end it always comes down to 1). If you really want, I'll sit on this, release a nice AI for 6.66b (stable version) in about, say, October.

Alternately, it really seems like people want me to go. I'm willing to step down, but I have nothing to offer any who would want to take up the mantle, as all I have is obfuscated source.

Your call."

Weigh in your opinions.

Well, the decision has been made. Now, let's just hope GoD-Tony a.k.a KillerBee can answer the call. But still, i will respect whatever GoD-Tony decision, because people have their own life. And to BuffMePlz, please accept my greatest respect for all what you've done until know. God Bless You!

BuffMePlz Retires From Developing DotA AI Maps!

BuffMePlz, The DotA AI Map developer has recently announced on his blog that he will no longer be developing AI maps. This is a very sad news for the DotA community as he was the AI Map developer who was keeping the DotA AI versions alive for the past two years. He did a tremendous job for the DotA fans and we thank him for it & good luck for his future!Here is the last update from BuffMePlz:

Sniper Guide - Kardel the Dwarven Sniper Build & Strategy

Kardel Sharpeye the Dwarven Sniper Guide, Build & Strategy. Sniper can be a great carry who has the longest range on Dota. Even though he doesn't have a reliable escape mechanism, he can be deadly if got his items. This post contains Kardel Sharpeye the Dwarven Sniper guide, item build, skill build and strategy.

Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.

Strength - 16 + 1.7
Agility - 21 + 2.9 (Primary)
Intelligence- 15 + 2.6

Base damage 36-42
Attack range of 550
Base Armor 2
Movement speed of 290

Dwarven Sniper Skill Descriptions

Shrapnel (C)

Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 8 seconds.

Level 1 - 15% Slow / 10 DPS
Level 2 - 20% Slow / 20 DPS
Level 3 - 25% Slow / 30 DPS
Level 4 - 30% Slow / 40 DPS

• Damage type: Magical
• Casting range: 1200
• Area of Effect: 450

Mana Cost: 120
Cooldown: 15

This skill has good capabilities for fleeing, chasing and defending a tower. Has decent dps and the area slow effect can be very useful.

Headshot (O)

A shot to the head deals bonus damage and stuns for a short duration.

Level 1 - 25% chance to deal 30 damage and ministun.
Level 2 - 30% chance to deal 30 damage and ministun.
Level 3 - 35% chance to deal 40 damage and ministun.
Level 4 - 40% chance to deal 50 damage and ministun.

• Works on allied creeps.
• Stun is blocked by magic immunity.
• Duration: 0.01/0.1/0.2/0.2

Mana Cost: N/A
Cooldown: N/A

A very good skill, especially for canceling channeling skills like Epicenter, Black Hole or even Town Portal. Notice that when you last hitting the creeps, often times, your attack will trigger Headshot.

Take Aim (E)

Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.

Level 1 - Attack Range +65.
Level 2 - Attack Range +130.
Level 3 - Attack Range +195.
Level 4 - Attack Range +260.

• Level 3 and 4 of this skill allow Kardel to out-range towers.

Mana Cost: N/A
Cooldown: N/A

A skill unique to Kardel, gives you better lane control, harass and creeping capabilities. If you are good enough, you can harass the enemies and when you know they're gonna come at you, you can back away easily due the long range. Especially useful against short ranged and melee heroes.

Assassinate (T)

Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.

Level 1 - Deals 355 damage.
Level 2 - Deals 505 damage.
Level 3 - Deals 655 damage.

Mana Cost: 175/275/375
Cooldown: 20/15/10

• Damage type: magical
• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7/1.65/1.5 seconds to cast.
• Casting range: 1500/2000/2500

Assassinate has a very long range and decent damage. Usually used as the finishing move when the enemies are fleeing. With only 10 secs cooldown at lvl 3, it can be also used as a nuke.

Dwarven Sniper Skill Build

Lvl 1 - Headshot/Take Aim
Lvl 2 - Headshot/Take Aim
Lvl 3 - Headshot/Take Aim
Lvl 4 - Headshot/Take Aim
Lvl 5 - Headshot/Take Aim
Lvl 6 - Assassinate
Lvl 7 - Headshot/Take Aim
Lvl 8 - Headshot/Take Aim
Lvl 9 - Headshot/Take Aim
Lvl 10 - Shrapnel
Lvl 11 - Assassinate
Lvl 12 - Shrapnel
Lvl 13 - Shrapnel
Lvl 14 - Shrapnel
Lvl 15 - Stats
Lvl 16 - Assassinate
Lvl 17-25 - Stats

Maxing out Headshot or Take Aim first really depends on the player. Headshot is taken because of the additional damage for harass and creeping (as I have explained earlier Headshot has this effect of kicking in when youre about to last hit creeps ) while Take Aim is taken for range, preferably for harassing without getting harassed or for lane survivability.

Maxing any of these two really depends on you. His SS is taken when available, because obviously it’s the only nuke you’ve got. Use it to kill fleeing heroes at low life, if you have mana to spare, don’t be afraid to spam it, it has a very low cooldown for an SS. After this Shrapnel is taken, at about the time you get to this level it would be mid game and shrapnel would be useful for ganks and defending towers.

Dwarven Sniper Item Build

Dwarven Sniper's core item should be like this:

Power Threads is taken for attack speed, kardel doesn’t need to chase nor teleport, so phase boots and BoT wouldn’t be much useful. Lothars is taken early to avoid ganks, trust me this is where it all starts, get this as early as possible. Frankly, with no escape mechanisms, enemy heroes will be surely targeting you above all the others since you will be the easiest to kill. Lothars will help you escape these circumstances and avoid feeding the enemy team. The next item will be depending on you again.

Lifesteal will make you more versatile and will make you able to initiate. Maelstorm will give you good damage and speed and chain lightning, since you’re a fragile heroes, with this item you will have to come in last at ganks and kill of the nukers in the opposing team. Kardel is a good dps hero but has a very small health pool. Manta is built next even whether you are domi or maelstrom build.

Dwarven Sniper Luxury Items

Manta is a good item for kardel since it confuses the enemy of who to attack and gives hp and movespeed. MKB is a good luxury item because it is a massive dps dealer and goes with your headshot. It increases the mini stun probability of the hero and because it has a higher chance than bash, it can have almost the same effect. Basher is another luxury item because with headshot and MKB you will even seem more of a permabasher than troll who has a very small chance of bashing.

HoT or Linken is taken only in the maelstrom build, as you will need some kind of regen and life, take linken if there are a lot of disablers, especially if there’s a POTM and youre not a good dodger. For the Domi build, Satanic will cover your hp needs and lifesteal for regen. Butterfly is taken for attack speed, damage and evasion, which this hero critically needs.

Dwarven Sniper Strategy

At start game, buy boots and tangoes or healing salve. Getting boots early allows you to avoid early deaths. The early game is where kardel hides in his shell, you can either take bottom or top lane but avoid middle lane because you will probably not be able to take the heroes in this lane at the start. Make creeping your priority.

Kardel is a favorite hero of any good last hitter. If you can notice some heroes have a delay animation before attacking, for example, when drow attacks, she first pulls her arrow, and when she releases it, it again takes time for the arrow to reach the target. With no items, drow probably has an attack delay of about 1 sec., which makes it hard for her to last hit without any damage. When kardel attacks, the hit is almost instant. He last hits best among all other range heroes. Your job in early game is to dominate last hits and focus on the gold. Harass only if enemy heroes try to come close but after that go back to last hitting.

First item to focus buying is quatterstaff. Then buy claymore in your base then the recipe. If you’re a decent last hitter, you would be able to farm lothars before mid game starts. Now you can go solo in a lane without getting gangbanged. When in a lane, always stick to the side away from the jungle. When enemies gangbang you, you would be able to see them coming this way, use lothars then switch to another lane. Join ganks whenever possible, but be careful only to come out from invi after they initiate. Try to get last hits on fleeing heroes with assassinate. Slowly build up whichever luxury item you want. I suggest getting manta first for survivability.

When in a clash, just use lothars and go in after your allies initiate, use manta and finish of the nukers. This will help your team a lot since in gangbangs they mostly focus on the tank or the initiator, they leave alone the nukers to spend out all their nukes in a clash, which of course is a bad thing, much more so with disablers. Also, don’t forget to use shrapnel during ganks or clashes, the slow effect can really help a lot.

Well that’s about the only thing with kardel. He doesn’t require much strategy or skill combos but rather just some decent farming, avoiding getting killed and effectively participating in ganks.

Hope this guide helped. That’s all folks!... XD

This guide is written by glennlevi.

This post contain Sniper Guide & Build - Kardel Sharpeye the Dwarven Sniper Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Dwarven Sniper Forum.

MeepoBot | Poof Bot for Geomaner, Meepo

MeepoBot is small program created for Geomaner, Meepo in DotA. It allows you to cast Poof to your clones in just 1 click. By using this program you can deal mass amount of damage to your enemies in one instant. MeepoBot is helpful for those players who don't like to play Meepo because it is hard to control him. Meepobot should help those players to enhance their gameplay with Geomancer.Download

This Week Dota Videos

Hello guys! Here are the Dota videos for this weeks. Check them out!

The first one is the DVKM: SWEAT LIKE US DotA Movie. A notable move is when Magnus blink to deny the tower while the Tinker projectile is moving on and yet still manage to kill Tinker.

The next one is House.of.DotA.vol.3. You will see the Familiar got a double kill. Awesome. Hope this video can help you spend the time while waiting Icarus the Phoenix on Dota 6.68. As usual, the videos is taken from Dota-Blog Media forums. Check out other awesome video there. Thanks .|c000000ffJK! ;)

Naruto Shippuden 163 | Watch Naruto Shippuden 163 Online | Explode! Sage Mode

Naruto Shippuden 163 | Watch Naruto Shippuden 163 Online. Explode! Sage Mode is the Naruto Shippuden 163 title which is going to released soon. The Naruto Shippuden 163 duration will 24 minutes long. The Japanese version of Naruto 163 anime is "Bakuhatsu! Sennin Mōdo". Enjoy the video when it's released!

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Watch Naruto Shippuden 165 | Naruto Shippuden Episode 165 English Sub Online. After on the previous episodes Naruto has a problem with the sage mode,the outcome will be decided in this episodes. The Naruto Shippuden 165 anime will be showed at 17th June 2010 which is titled as Nine Tails Capture Complete. Check this post for the latest Naruto Shippuden 165 updates.

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Naruto Shippuden 166

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The Naruto Shippuden 164 anime will be showed at 10th June 2010. Comeback here for the latest updates of the Naruto Shippuden 164.

Upcoming Naruto Shippuden Episodes:
Naruto Shippuden 165

Previous Naruto Shippuden Episodes:
Naruto Shippuden 163

Fix Map File is Too Big on Dota AI Map or Warcraft 3

"The map file is too big. Please choose a different map!"
Ever found this message when try to play a map? Especially the Dota AI map which has map size more than 4 Mega. Well, if you got this message, that means your Warcraft Patch is outdated. To play Warcraft map with file size of 4 Mega or more, you must use Warcraft Patch 1.24b or above.

To upgrade your patch into Warcraft 1.24b, i recommend you to use the Warcraft Version Switcher. That is the easiest way to upgrade your patch. But if you don't want use that, you can also check this link to upgrade using another way.

Hope this post can help you fix the "The map file is too big. Please choose a different map!" problem.

Traxex Guide & Build | The Drow Ranger Strategy

Traxex Guide & Build, the Drow Ranger Strategy. Traxex is one of carry who can own the game when she got her items. Her agility is awesome and her attack is induced with frost effect which can slow enemy's speed. This post contains Traxex the Drow Ranger guide, item build, skill build and strategy.

Drow Ranger

Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, and enchanting her arrows with an icy cold. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Strength - 17 + 1.9
Agility - 22 + 1.9 (Primary)
Intelligence - 15 + 1.4

Base damage 40-51
Attack range of 625
Base Armor 2.1
Movement speed of 300

Traxex Skill Descriptions

Frost Arrows (R)

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

Level 1 - Slows attack rate by 5% and movement rate by 10%
Level 2 - Slows attack rate by 10% and movement rate by 20%
Level 3 - Slows attack rate by 15% and movement rate by 30%
Level 4 - Slows attack rate by 20% and movement rate by 40%

Mana Cost: 12
Cooldown: 0

This is the best orb effect skill, a free Eye of Skadi, even better. It makes her one of the best chasers as well as other hero with a blink type move (such as Mortred), with high movement speed(such as Balanar) and probably with poison effect(such as Viper).

Silence (E)

Stops all enemies in a target area (275 AoE) from casting spells.

Level 1 - Lasts 3 seconds
Level 2 - Lasts 4 seconds
Level 3 - Lasts 5 seconds
Level 4 - Lasts 6 seconds

Manacost: 90
Cooldown: 15 seconds

This skill differentiate between Drow and other dps hero. Six seconds AoE silence can:
- completely screw up an enemy gank,
- prevent enemy from initiating team battle,
- decrease enemies continuation attack impact after initiate team battle,
- prevent enemy's escape from the death.

Trueshot Aura

An aura that gives friendly nearby units bonus damage to their ranged attacks.

Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.

This skill is no use in early game. It is needed when a big war started, her rangers team need more damage. It will be awesome for Drow with supported by level 3 of Marksmanship and nice item like Butterfly.


The Ranger's accuracy has increased, giving her more agility.

Level 1 - +15 Agility.
Level 2 - +30 Agility.
Level 3 - +45 Agility.

Since this ability changed from 20% instant creep kills, it has turned Drow into a dps machine from her beginnings as a farmer/pusher. 45 Agility is more than any item in the game gives.

Traxex Skill Build

Level 1: Frost Arrows/Silence
Level 2: Stats
Level 3: Silence/Frost Arrows
Level 4: Frost Arrows
Level 5: Frost Arrows
Level 6: Marksmanship
Level 7: Frost Arrows
Level 8: Silence
Level 9: Silence
Level 10: Silence
Level 11: Marksmanship
Level 12: Trueshot Aura
Level 13: Trueshot Aura
Level 14: Trueshot Aura
Level 15: Trueshot Aura
Level 16: Marksmanship
Levels 17-25: Stats

Frost Arrows is taken at level 1 to harass earlier against melee hero. Silence can be taken first too to help prevent First Blood at level 1 which can occasionally happen with a good ES or PotM on the opposing team and can also be used to help assist early kills in a lane against Blinkers and Windwalkers.

Frost Arrows is the best skill had by Drow, maxing it will be useful in a lane to get single kill. 1 level of stats is needed in early game to gain more health.

Maximum level of Silence will be useful in mid game against enemy's nuke heroes. Once they got silenced, they can do nothing and Drow together with her teammate will kill them or at least kill one of them.

Marksmanship is taken without need much explanation. More agility increase her damage, attack speed and armor and at level 16 no hero can equal her agility.

Traxex Item Build

1. Circlet of Nobility, 2 set of Tangos, Animal Courier
2. Slipper of Agility (from the side shop)
3. Finish Wraith Band x 2
4. Boots of Speed
5. Finish Power Tread
6. Yasha, Kelen's Dagger or lothar edge

Drow Ranger core item should be like this:

2 Wraith Bands will increase her health and damage.

Power tread gives her extra attack speed and:
- 190 hp (strength mode) or
- 10 damage (agility mode).

Blink Dagger or Lothar Edge is needed for surprise attack and a good escape. Blink dagger is better than Lothar Edge for surprise attack but Lothar Edge gives her more damage and better for escape.

Yasha is a core item now as it gives IAS and MS. It can be turned into Manta later.

Traxex Late Game Items

Manta should be the first item to be made after finishing her core items. It gives her a lot of DPS and also gives 190 hp. Then Crystalys should be built because it will give her a critical chance and this will make her do a lot more damage. The Butterfly made for +30 damage, +30 agility and +30 evasion will increase her survivability and on top of that her images will get the bonus damage from the agility stats. Buriza is better then mkb because true shot doesn't work too well with frost arrows but critical carries to images, giving the better dps (Also RED NUMBERS ARE IMPRESSIVE). Heart is a pretty choice to boost her hp and hp regeneration for her survivability much better.

Strategy to Pick and Play Drow Ranger

You should pick this hero if your team needs a good carry hero which can silence enemy's nuke hero even can kill if you do a surprise attack first. You need to be supported by:
- Team battle initiator like Raigor or Tauren
- Disabler like Rhasta or Atropos.

Beware of her counter:
- Nukers. Since Drow has low hp she gets raped by heavy nukers. If you get caught with less than half health you're going to get killed. The way to counter them is easier said than done. You need to Silence them before they can kill you with their nukes and once they are Silenced you should be able to kill them.

- Assassins. Pudge will be able to rape and kill you before you even know what's happening. Nerubian Assassin will be able to destroy you with your low hp 1 good combo will kill you. A good way to counter Pudge this is to Silence him so he can't turn off Rot and try to kill him. Stay away from Nerubian Assassin, sentry ward will help you from his suddenly attack. Against these heroes keep an eye on the minimap at all times incase your allies don't call miss. Against a pudge its generally a good idea to keep a creep inbetween yourself and common hook spots. In any case ask a member of your team to buy wards, you shouldn't have to when saving up for big items.

- Ether Blast. You can do nothing once you get banished except cast Silence. Run away first to avoid magic damage (with Blink Dagger if you can), then counter attack after this effect is gone or just back to the fountain if your health is low.

- Miss effect (active or passive): Butterfly, Drunken Haze, Drunken Brawler, Blind, Smoke Screen, Blur, Backtrack, etc. You can gambling: bet your dps and take the effect risk; or just run away and try attack later.

These are short strategy to play Drow:
1. Start (Level 1 - 7) : Last hit, deny and harass
2. Early (Level 7-11) : Gank
3. Mid (Level 11-16) : Farm a lot, gank with TP
4. Late (Level 17-...) : Team battle

You can choose any starting lane. Just deny and farm by last hit as best as you can. Try not to die and try to harass, especially melee hero, if possible. Don't push the lane unnecessarily. If you have been holding a solo lane and you are above level 7, you might want to go gank a low level hero. Most of the time you will want to go gank in your long lane because if they are pushing then you will be able to sneak up on them from behind and if they use a direct path to get away they will have to run past you.

What you should be doing in mid game is farm A LOT without dying and get involved in ganks. You should be getting every last hit in your lane now and also remember to deny creeps when they are on low hp so you don't push too far. If you have pushed too far you will probably notice that some of the heroes have disappeared off the mini map they have probably gone to kill you. If this happens TP out as soon as possible. If there are already heroes after you then try to Silence all the heroes with stuns and TP out.

If there are team fights happening then you should get involved chuck a Silence down to give your team an edge over the other. Make sure you don't run into the action try coming in from behind and throwing down a Silence and Orb Walking their main source of damage.

Late game is the time when Drow shines. You will own the game when you have late game items for Drow. Become massively killer will be your role. In team battle:
1. Cast Silence on nuker and disabler first.
2. Try to kill them then kill carry hero, or otherwise.
3. Last hero to be killed by you is tanker.

How to Use Frost Arrows
To harass an enemy, use the (r) hotkey rather than autocast so enemy creep won't attack you. That is called orb walking.
If you aren't afraid with creep anymore, especially in team battle, autocast is the best choice.

How to Use Silence
Silence as many hero as you can, take its AoE advantage. Two hero silenced is better than one, three is better than two and so on.

Based on: Playdota Guide

This post contain Traxex Guide & Build - The Drow Ranger Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Drow Ranger Forum.