Dota 6.68 New Gold System - Aggression! 6.68 Preview #1


IceFrog has just made a new post about the DotA 6.68 preview today. On that chance, he introduces a new gold system for the upcoming map. In the current version, we will lose a certain amount of gold if our hero dies. This thing forces us to act carefully and think twice before trying to kill a hero with the risk of our own death and the cost of our gold. To overcome this problem, IceFrog has invented a new gold system.

The new gold system divides the gold into two parts:

Reliable Gold - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.

Unreliable Gold - It is everything else (creep kills, neutrals, etc).

With the new system, we only lose the money from the Unreliable Gold pool when our hero dies. And when we're buying something, our Unreliable Gold will be used before our Reliable Gold. This new mechanism hopefully will encourage us to get the gold from hero kills rather than from creeps.

As the picture above shows, you can see that the Reliable Gold is placed on the scoreboard title (410 gold) while the total gold still remains at the old place (910 gold). From that info, you can count that the Unreliable Gold amount is 500.

Wow! This new concept is epic and I'm amazed how IceFrog can come up with such a thing. Of course, this experimental idea may be adjusted and tweaked over time depending on feedback and results after it is released. What do you think guys? Do you like this new concept? Share your thoughts here! :)

Update: Check out the Dota 6.68 Preview #2