New DotA Heo - Sun Wukong

Alright then! IceFrog has introduced yet another interesting hero! Don't forget to catch up.

Interesting Facts about Pudge's Hooks!

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

Dota v6.79 Released!

The much awaited new map has now been released and Beta downloads are not avaliable after nearly 5 months of v6.78

Razor - Lighting Ravent's Ultimate Build guide

This is one of the most popular builds for razor out there.You better know this.

Dota2 is now Free!

Great news to all fellow gamers! Dota2 is now free and Ultra better than Dota!

Dota 6.69b Bug - Summon 2 Spirit Bears!

Our favorite DotA bug poster, Kuarinofu has made a new video of Lone Druid's Spirit Bear Bug in DotA 6.69b. By abusing this bug, you can summon 2 Spirit Bear which will give you extra 6 inventory slots, mass lane pushing, greater entangle chance and opponent's rage. This bug is kinda easy to do, you'll figure it out by seeing it the clip below.DotA 6.69b Bug - Spirit Bear Abuse:Guide:Pick

DotA - youBoat the Movie & DotaNation2

It's being a while since a good DotA movie released out there. But for those love watching DotA clips, here are some recently added DotA video which maybe deserve some attention :) The first video is youBoat the Movie, enjoy!




Another video is the DotaNation 2. Check it out!


Credits : Thanks to JoonKiat as always :)

Dota 6.68c AI Plus - Dota-Allstars 6.68c AI Plus Map Download News & Update

Dota 6.68c AIDota 6.68c AI Plus - Dota-Allstars 6.68c AI Plus Map Download News and Update. Seems that lots of bugs forced IceFrog to release the Dota 6.68c, even when the Dota 6.68 AI is not yet finished. So, it's very likely that the AI map developer just go straight into DotA 6.68c AI.


All the Dota 6.68c AI news and updates will be placed here ;)

Latest Updates
27 October 2010 from PBMN Blog
Hello, guys.
Just a quick update on the status of the AI map.
The item builds for 6.68 series are ready. The AITeam are testing them. As you know in 6.69 there are changes in some items and recipes and that will need another item build overhaul. There is a new mode called -ld (Low Dodge Mode). Some users complained how AI (Normal and Hard) are dodging almost always Pudge`s Hooks and some other skills. The mode will compensate that problem... it will be available as a command from the hosting player. Writing -old once will enable that mode and writing it again will disable it. You`ll see a message with the current status of the mode.
That mode affects Meat Hook but also Nerubian Assassin's Impale, Demon Witch's Impale, Fissure, and Ice Path.

There are some weird bugs which we will address. Also i started renaming and deobfuscating a lot of functions and variables... i hope that will make the work on the script easier.
Nice! This is really a good news to the AI lover. Great job PBMN! :)

06 October 2010:
Seems PleaseBugMeNot has just finished porting the reliable gold system and updated the Dagon script for AI. He also showed us some picture about the new AI. Glad he was here when BMP resigned and Harekke is still trying to develop his own AI :)

28 November 2010:
PBMN succeed on fixing the crucial bug and will release a beta map into the public soon. Check it out in this post!

29 November 2010:
The DotA 6.68c AI Beta Map is leaked, get it on this post.

Note: Subscribe our feeds and when Dota 6.68c AI map already released, we'll email you.

DotA 6.67b AI Fun v2.0 Map Download | Many Fun Heroes!

Cloud Strife on Dota-Allstars

DotA 6.67b AI Fun v1.6c Map Download - Dota-Allstars 6.67b AI Fun v1.6c Map. Overflow has just released another version of his DotA Fun AI Map. The previous version only added Bastion, but this time you will have the chance to use 6 fun heroes, including Cloud Strife!
Here is the list of the fun heroes:
- Bastion (-bastion)
- Felguard (-felguard)
- Cloud Strife (-cloud)
- Terran Marine (-ricky)
- Hurricane (-frash)
- Offender (-offender)

Instruction
Please note that you must type -fun on the beginning of the game to use them. After you allowed to choose hero (15 seconds), type the command above for each respective character.

Update 1: Start on version 1.7, you can pick fun heroes using the normal way.
Update 2: Version 2.2 is coming out with 20 heroes, check it on this post :)

Download Links:

DotA 6.67b AI Fun v2.0
DotA v6.67b AI Fun v2.0 via GameWebz

DotA 6.67b AI Fun v1.7
DotA v6.67b AI Fun v1.7 via GameWebz

DotA 6.67b AI Fun v1.6c
DotA v6.67b AI Fun v1.6c via GameWebz


Many thanks to Overflow for bringing this back! Like he said, let's wait the new AI with fun using -fun mode ;)

Blizzard DotA for StarCraft 2 Announced - BlizzCon

After having so many DotA Genre games like League of Legends, Heroes Of Newerth and Valve's DotA 2. The PC games giant Blizzard has announced 4 new maps for StarCraft 2 on the opening day of BlizzCon 2010. Surprisingly, Blizzard's DotA was one of it. Blizzard developers said that StarCraft 2 DotA will be based on Warcraft 3 DotA by IceFrog. All the heroes, items, farming even the whole gameplay

DotA 6.67b AI +Fun Map Download



DotA 6.67b AI +Fun Map Download - Dota-Allstars 6.67b AI +Fun Map. This map is a customized version of the Dota 6.67b AI Rev2d versions. On this map, Overflow (a PlayDota member), import some fun stuff into the map. Check it out!

Additional Features
===================

*Bastion, an additional hero that was created by BuffMePlz. Type -bastion after you allowed to pick a hero to create him.

*Fun Shop, type -fun to enable additional item shop which consist several additional items. It located on the right-bottom on the map. You don't need to buy any recipe from there, just buy the component ;)

Download links:
DotA 6.67b AI +Fun
DotA v6.67b AI +Fun

Thanks Overflow! Hope this can be another alternative while waiting for the newest AI map. At any rate, enjoy this map guys! :)

Dota 6.69d Map - Official Dota-Allstars 6.69d Download Update & News

DotA 6.69dDota 6.69d Map - Official Dota-Allstars 6.69d Download News and Update. IceFrog has fixed some important bugs on the DotA 6.69c. But who knows what will happen and there will be another bug. If that happen, without a doubt, DotA 6.69d will coming out for sure.

PS: Subscribe this blog and we'll email you if Dota 6.69d map already released :)

Dota 6.69b Map Download - Dota-Allstars 6.69b Official Map Released!

Dota 6.69b
Dota 6.69b Map Download - Dota-Allstars 6.6b9 Official Map has just released. The DotA 6.69 came with a cool quest inside it. And as usual, IceFrog is releasing the b version of the map which doesn't have the quest and of course also come with bug fixes from the DotA 6.69. Check out below for the DotA 6.69b changelogs and download links.

Dota 6.69b Changelogs:
Fixed a few bugs

Dota 6.69b Download Link

Dota 6.69b Download - GameWebZ Mirror
Dota 6.69b Download - GetDota Mirror

Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.

Well, if you hate playing the DotA 6.69 with some player summon the Phoenix and causing global stun on the whole map once in a while, DotA 6.69b is your cure :) Enjoy the map guys!

PS : For AI map update, check out the Dota 6.69b AI post.

DotA 6.69b | DotA Allstars 6.69b Map Download (Fix Release)

DotA 6.69b Map Download. IceFrog has recently issued a new patch, DotA 6.69b as a hotfix for v6.69. This patch addresses some bugs such as, Techies bug which caused Remote mines/Statis Trap to disappear when Aghanim's Scepter is equipped. He has also removed the traditional DotA 6.69 Quest which was added earlier.DotA 6.69b - DotA Allstars 6.69b Map Download:DotA v6.69b.w3x (mirror 1)DotA 6.69b

DotA 2 is Announced! Coming in 2011



Finally, after so many speculation and rumors, the DotA 2 is now officially announced! As the Game Informer mentioned, the game will be released next year on both PC and Mac platform.



Looking back a bit, IceFrog (the current DotA map developer on Warcraft III) is hired by Valve in 2009. Since then, many people starts wondering what kind of game they are working on. And as the curtain revealed, it appears they are bringing the DotA map into a full game based on the Valve's Source engine. That's mean many of the game limitation on Warcraft III is lifted. And with that, some new features are also introduced on the DotA 2.

Let's check it out!

In-Game Voice Chat

Ventrilo is no longer needed. Communication is the vital factor on the teamwork and typing sometime is not an option because our hand is already full controling the hero. The DotA 2 will cover that and have an integrated voice chat feature which will allow you to communicate during game easily.


Leaver AI Replacement

Awesome features. You will have less problem with the leaver. The disconnected players hero will be automatically taken control by an AI bots. However, don't get too excited and you decide to played it on a single-player game. Erik Johnson (the Project Leader) says, "Our goal with the AI is just that their experience isn't destroyed just because one person couldn't finish the game."

Cool Heroes Voice

The current DotA map is using the Warcraft III sound set which originally created for the Warcraft III campaign, not for DotA. The DotA 2 will have the heroes voice fit properly with the game. Amusing lines from heroes will coming out when you deny the enemy team last hits on creeps. Heroes who have related stories will trade quips when nearby. Maybe you will see Lina Inverse and Rylai teasing each other :p

Matchmaking System

Valve is using it's traditional Steamworks for the skill based matchmaking which will let you play comfortably.


In-Game Rewards

Valve is introducing a new system which will rewards you for participating in community forums.

Coaching System

Veteran players will be able to login as a coach and teach the newbies. The coach can see beginner's screen and can get private voice chat during the game. Still no words about how the trainer and trainee will be matched.


Wow, lots of amusing stuff there. I hope Valve can meet with our expectation. But i'm pretty disappointed with the fact that there's no screenshots of the game itself :( But hey, why ruin the surprise? Tell us what you think about DotA 2 on the comment box guys :)

Source: Game Informer

DotA 2 Announced, Coming in 2011

After a long wait and all the rumors Valve has announced official release of DotA 2 in 2011 which will be released on both Mac & PC. As you may already know, IceFrog was hired by Valve in late 2009 for the development of most popular Warcraft 3 Mod - DotA. Now, they are about to release Valve DotA 2 in which the whole DotA concept will be ported in upgraded manner.DotA 2 Utilities has been

DotA 6.69 Loadscreen Wallpaper - The Sentinels

DotA Loadscreen artist, Kendrick Lim (Kunkka) has now released the wallpaper version of DotA 6.69 Loadscreen. This is an epic loading screen, featuring all the Sentinel heroes in one place. The load-screen itself looks very neat and detailed, You can recognize every hero in first look. It must have took so much time for Kunkka to create this amazing artwork.New DotA 6.69 Loadscreen Wallpaper:Size

DotA 6.69 Quest Guide | Dota 6.69 Secret, Hidden Quest and Easter Egg



Dota 6.69 Quest, Secret, Hidden Quest and Easter Egg. DotA 6.69 contain a hidden secret which will allow you to fight Icarus the Phoenix. To fight him, you must destroy the PreRune, the Red Runes and then kill all the IceFrogs on the map.

OK, let's start with the PreRune:




After you destroyed, 2 Red Runes will appear on the map.

Continue with the first Red Rune:



After destroy the first Red Rune, 5 IceFrog on the Scourge area will appear. But this time we will go with the second Red Rune first:



After that, you can start killing the IceFrog on the Sentinel area. Let's start hunting! You will need Gem of Truesight (IceFrog is invisible) and Dagon (IceFrog can only be killed with magic damage) before start the hunt.




The above is the example of the IceFrog. It's very tiny and nearly transparent (after the Gem of Truesight). Enable the health bar to make them easier to see. Check out the map below for all the location of the IceFrog:




IceFrog#1 - Near top rune (power up/normal rune) spot on the hill to the hidden shop direction.

IceFrog#2 - Near the Prerune.

IceFrog#3 - Scourge bottom lane. At the spawn point of creeps a bit to the left.

IceFrog#4 - Near the Scourge low level Neutral creeps are.

IceFrog #5 - On the top Scourge camp, near the trees.

IceFrog#6 - Near the spawn point of Sentinel bottom lane. Next to the sea/waterfall.

IceFrog#7 - On the Sentinel's base, on the bottom of the the Hunter's Hall, among the trees.

IceFrog#8 - On the Sentinels middle lane middle leveled Neutral creeps spot. Behind the statue.

IceFrog#9 - Its behind the creeps near the #8.

IceFrog #10 - Near the Sentinel Neutral creeps spot on the bottom lane which nearest to the enemy tower.

After killed all the IceFrogs, suddenly you will be killed and a message appear: "Player has been killed by Phoenix". Well done, if that message appear, the Phoenix is already appear on the boss spot on the top left bottom of the map.



He's waiting for you, prepare yourself before go to the battle!



As you can see, he got 20,000 HP and very fast regeneration. Leave him for couple seconds and his health will be full again.



It's his skill, summon a Super Nova. When the Super Nova is falling, all units will be stunned (global) for about 10 seconds. Very annoying..

After you killed him, he will transform into an egg. Too bad i didn't manage to capture the picture of Phoenix on Egg form, because i thought i already won -_-;; Yes, we're not win yet people, in fact, the trouble start here.

Please welcome the Phoenix Reborn!



Honestly, i don't know how much HP he has, because the health bar won't budge no matter how many time i attack him :( I use "whosyourdaddy" cheat (which usually give you one hit kill) but i still need about 5 hits before i can actually kill the fire bird. After you defeated him, you will got 5 Ancient Medallion.



Ancient Medallion
gives you +75 all stats, 9 illusions (active), 3x critical and some evasions. Nice! You deserve it after defeated such a nasty boss.

Well, that's the end. So, do you satisfied? Share this guide with the other and let them know how scary is the Phoenix ;)

Credits: s.ops_Freak

Dota 6.69 Map Download - Dota-Allstars 6.69 Official Map Released!

Dota 6.69
Dota 6.69 Map Download - Dota-Allstars 6.69 Official Map finally released! As IceFrog promised before, there's a quest hidden on this map. Yeah! Let's find it and share it on the DotA 6.69 Quest post! Let's check out the download links and the Dota 6.69 changelogs below..

Dota 6.69 Changelogs:
The changelogs is really huge so i place it on Dota 6.69 Changelogs post.

Dota 6.69 Download Link

Dota 6.69 Download - GameWebZ Mirror
Dota 6.69 Download - GetDota Mirror

Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.

Yosh, let's find the secret! And i'm pretty sure the boss is indeed Icarus the Phoenix ^^ Enjoy the map guys! :)

Update : Just finished the Phoenix Hidden Quest Guide on DotA 6.69. Check it out!

Update 2 : DotA 6.69b has just released!

PS : For AI map update, check out the Dota 6.69 AI post.

DotA 6.69 Loadscreen Download | Wallpaper Version



Check out the above picture for the new DotA 6.69 Loading Screen! On this version, Kunkka decided to try a new style to draw all the Sentinel heroes for the loadscreen. What do you think? Share it here or you could also directly email your feedback to Kunkka at kendrick@imaginaryfs.com. Enjoy!

PS: Click the image for the full resolution of the new loadscreen.

Dota 6.69 Changelogs | Dota-Allstars 6.69 Complete Changelogs

Dota 6.69 Changelogs - Dota-Allstars 6.69 Complete Changelogs. If you don't have the map yet, go to this post to download it :) Below is the full changelogs of DotA 6.69, behold!

Dota 6.69 Changelogs


This patch is focused primarily on balance improvements. Rather than wait until more content is finished for one bigger patch, I've decided to release a smaller patch first for general gameplay improvements while working on content for next patch. Let me know what you guys think and as always feel free to email me any requests.

Heroes

Alchemist
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction

Axe
- Battle Hunger slow increased to 10%
- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds

Bane Elemental
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)
- Nightmare fixed so it properly stops enemy potions (3123839)

Batrider
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy

Beastmaster
- Hawk's HP reduced from 100/200 to 50/100
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.

Bone Fletcher
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP

Bounty Hunter
- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
- Track cast range increased from 750/950/1150 to 900/1050/1200

Broodmother
- Increased XP given for killing Broodmother's Spiderlings

Clockwerk
- Movement speed increased from 310 to 315

Crystal Maiden
- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.

Dazzle
- Shallow Grave now has a duration indicator for allies

Dirge
- Fixed over-sized click boundaries for Tombstone

Doom Bringer
- Base armor reduced by 2
- Doom cast range reduced from 650 to 550

Enchantress
- Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)

Aghanim Upgrade Ability Code: A1WB


Enigma
- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240

Faceless Void
-Strength growth increased from 1.4 to 1.6

Furion
- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18
- Force of Nature Treants can now attack air units (275356)
- Sprout code improved to reduce the chances of heroes sometimes popping out of it
- Sprout targeting change from 6.67 removed
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)

Ability Code: A1W8
Aghanim Upgraded Ability Code: A1W9


Gyrocopter
- Homing Missile now adds an ally only visual effect on targeted enemies
- Homing Missile cast range increased by 150
- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19

Huskar
- Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12

Invoker
- Invoker now gains attribute points for each orb he levels

+2 Intelligence for Exort
+2 Agility for Wex
+2 Strength for Quas


Jakiro
- Increased Macropyre (Aghanim's version) travel distance

Juggernaut
- Omnislash no longer wastes a strike by considering banished units in its search

Keeper of the Light
- Recall is now targetable through the minimap

Lone Druid
- Leash range increased to 1100
- True Form movement speed from 270 to 280
- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)
- Spirit Bear attack point improved
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.

Leoric
- Hellfire Blast damage redistributed to some on impact and some dps (312517)
- Scoreboard now displays Skeleton King's ultimate cooldown time
- Skeleton King will be automatically selected for you after he reincarnates

Leshrac
- Pulse Nova AoE increased from 300/350/400 to a constant 400

Lina Inverse
- Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250

Luna
- Eclipse (Aghanim's version) target limit increased from 5 to 6
- Strength growth increased from 1.75 to 1.9
- Movement speed increased from 320 to 330

Lycanthrope
- Shapeshift duration increased from 14/15/16 to a constant 18 seconds

Meepo
- Strength gain increased from 1.3 to 1.6
- Improved Geomancer's base damage by 5
- Fixed some targeting issues with casting poof (300996)

Magnataur
- Skewer damage rescaled to 70/140/210/280

Morphling
- Adaptive Strike damage type changed from Physical to Magical (248693)
- Replicate cannot target Morphling's own illusions anymore

Necrolyte
- Attack range reduced from 600 to 550

Pandarean Brewmaster
- Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds

Phantom Assassin
- Base Strength increased from 17 to 20
- Strength growth decreased from 2.05 to 1.85
- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5

Phantom Lancer
- Strength growth reduced from 2.0 to 1.7

Pit Lord
- Dark Rift AoE increased from 375 to 450

Priestess of the Moon
- Leap cooldown improved from 40/35/30/20 to 30/26/22/18

Queen of Pain
- Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8

Razor
- Static Link drains damage over 8 seconds instead of 10.
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
- Plasma Field cooldown from 16 to 14

Sand King
- Epicenter (Aghanim's version) now gives one more pulse
- Fixed some lag with Epicenter
- Fixed a bug with Sand Storm if you recast it very quickly while still invisible

Shadow Fiend
- Added a new command (-souls) to see the number of souls you have collected

Slark
- Decreased base Agility from 21 to 15 and increased starting damage by the same amount
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
- Dark Pact cooldown reduced from 10 to 10/9/8/7

Spirit Breaker
- Greater Bash no longer messes up the target's command
- Nether Strike mana cost from 200/250/300 to 125/150/175
- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)

Storm Spirit
- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
- Electric Vortex mana cost increased from 100 to 100/110/120/130

Techies
- Base damage increased by 5
- Remote Mine autoselection removed
- Remote Mines cast time reduced from 2 to 1.5 seconds
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)

Ability Code: A1WF


Tinker
- Laser's miss mechanic reworked.

Old Miss:
=========
10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds

New Miss:
=========
100% chance to miss on the primary target for 2 seconds.


Tiny
- War Club hit count and AoE increased

Terrorblade
- Base Intelligence increased from 15 to 19
- Fixed melee/range item to update properly for Metamorphosis transformation
- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)

Ability Code: A1RI


Thrall
- Static Storm cooldown increased from 60 to 75

Troll Warlord
- Battle Trance self duration increased from 8 to 10 seconds
- Fixed melee/range item to update properly for Berserker Rage transformation

Vengeful Spirit
- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75

Venomancer
- Plague Ward's bounty increased from 3-9 to 14-17

Viper
- Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125

Guardian Wisp
- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
- Relocate cooldown increased from 80/60/40 to 90/75/60

Warlock
- Increased Infernal movement speed from 320/330/340 to 320/340/360
- Immolation from multiple Infernals now stack (281065)

Wind Runner
- Night vision reduced to that of normal heroes (1200->800)
- Shackleshot's search angle reduced from 30 to 26 degrees

Witch Doctor
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26


Items

Animal Courier
- Automatically upgraded to Flying Courier when you put the recipe on it (148581)

Aghanim's Scepter
- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe

Armlet of Mordiggian
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
- Recipe cost decreased from 900 to 700

Boots of Speed
- Movement speed from 50 to 55

Bracer, Null Talisman & Wraith Band
- Added +3 bonus damage to Bracer/Null/Wraith
- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150

Buriza Do Kyanon
- Critical strike factor from 2.4 to 2.5

Clarity Potion
- Double clicking on Clarity Potion causes it to be used on your hero

Dagon
- Now requires a Null Talisman instead of a Blades of Attack

Ethereal Blade
- Slow on Ether Blast increased from 30 to 45%
- Cooldown on Ether Blast from 35 to 30

Eul's Scepter of Divinity
- Mana regeneration increased from 125% to 150% to match its components

Ghost Scepter
- Cooldown increased from 25 to 30
- Cost increased from 1500 to 1600

Eye of Skadi
- No longer requires the 300 gold recipe

Hand of Midas
- Transmute now gives 2.5 XP when used on a unit (2744725)

Healing Salve
- Double clicking on Healing Salve causes it to be used on your hero

Hood of Defiance
- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (297602)

Magic Stick & Magic Wand
- AoE for gaining charges reduced from 1600 to 1200
- No longer give you charges if a spell was cast from the fog of war

Manta Style
- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)
- Rebalanced Manta Style for melee and ranged heroes

Old Manta:
==========
Deals 33%
Takes 350%
Cooldown: 50


New Manta (ranged):
====================
Deals 28%
Takes 400%
Cooldown: 50


New Manta (melee):
====================
Deals 33%
Takes 350%
Cooldown: 35


Mjollnir
- Static Charge changed from a chance on attacks to a chance on any damage
- Double click now activates Static Charge on yourself

Monkey King Bar
- Damage increased by 8 to be equal to the total damage from its components

Necronomicon
- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75

Orb of Venom
- Duration increased to 4 seconds
- Price from 600 to 550

Phase Boots
- Readjusted bonuses:

Base Movement Speed 70 -> 60
Phase Burst: 12% -> 15%
Phase Duration: 5 -> 4
Phase Cooldown: 10 -> 8


Power Treads
- Attribute reduced bonus from +10 to all attributes to +8 to all attributes

Ring of Basilius
- Armor bonuses rebalanced.

- Aura Armor decreased from +3 armor to +2 armor.
- Added +1 armor for the holder.

Same overall Armor for the item holder, 1 less for allies


Sange
- Added a 20% Attack Speed reduction to the slow on Maim
- Reduced recipe cost from 750 to 700

Sange and Yasha
- Increased the Attack Speed reduction on Maim's slow from 15% to 30%

Soul Booster
- Mana regen from 10% to 50%
- Health regen from 1hp to 2hp

Stygian Desolator
- Buff duration from 5 to 7 seconds

Urn of Shadows
- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)

Yasha
- Reduced recipe cost from 750 to 700

Gameplay & Cosmetics

* Added a new loading screen

* Rebalanced the assist Gold & XP system

Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.

For XP "heroes" means the number of heroes in the area.
For Gold "Assist" means the number of heroes in the area besides the killer.

"Level" always means the level of the dying target

6.68
=====

Bonus XP
---------
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50

Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45 (2 heroes involved in kill)
2 Assist: 9*Level + 40 (3 heroes involved in kill)
3 Assist: 8*Level + 35 (4 heroes involved in kill)
4 Assist: 7*Level + 30 (5 heroes involved in kill)
5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)


6.69
=====

Bonus XP
---------
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10

Bonus Gold
-----------
Hero Killer: 0
1 Assist: 9*Level + 95 (2 heroes involved in kill)
2 Assist: 8*Level + 20 (3 heroes involved in kill)
3 Assist: 6*Level + 10 (4 heroes involved in kill)
4 Assist: 6*Level (5 heroes involved in kill)
5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)

Basic Information:
===================
This isn't changed, just overview information.

Streak Ending:
---------------
3 Streak: 50
4 Streak: 100
5 Streak: 150
6 Streak: 200
7 Streak: 250
8 Streak: 300
9 Streak: 350
10+ Streak: 400


Death Punishment:
------------------
Level * 30


Hero Kill Gold:
----------------
200 + Level * 5


Hero Kill XP:
--------------
Split evenly in 1000 AoE
Level 1: 100
Level 2: 120
Level 3: 160
Level 4: 220
Level 5-25: 100 * ( Level - 2 )
Example:
Level 10 = 100 * ( 10 - 2 ) = 800
Level 20 = 100 * ( 20 - 2 ) = 1800



6.55
====

Bonus XP
---------
1 Hero: 8*Level
2 Heroes: 8*Level
3 Heroes: 8*Level
4 Heroes: 8*Level
5 Heroes: 8*Level

Bonus Gold
-----------
Hero Killer: 0
1 Assist: 40
2 Assist: 40
3 Assist: 40
4 Assist: 40
5 Assist: 40



6.64
====

Bonus XP
---------
1 Hero: 12*Level
2 Heroes: 12*Level
3 Heroes: 12*Level
4 Heroes: 12*Level
5 Heroes: 12*Level

Bonus Gold
-----------
Hero Killer: 0
1 Assist: 5*Level + 30
2 Assist: 5*Level + 30
3 Assist: 5*Level + 30
4 Assist: 5*Level + 30
5 Assist: 5*Level + 30



6.65
=====

Bonus XP
---------
1 Hero: 15*Level
2 Heroes: 15*Level
3 Heroes: 14*Level
4 Heroes: 13*Level
5 Heroes: 12*Level

Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30



6.68
=====

Bonus XP
---------
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50

Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30



6.69
=====

Bonus XP
---------
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10

Bonus Gold
-----------
Hero Killer: 0
1 Assist: 9*Level + 95
2 Assist: 8*Level + 20
3 Assist: 6*Level + 10
4 Assist: 6*Level
5 Assist: 6*Level


* Added a couple of new juke spots


* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
* Reduced Glyph cooldown from 6 minutes to 5 minutes
* XP AoE increased from 1000 to 1200
* Added Slark, Chaos Knight and Magnus to CM

More heroes will be enabled soon.

* Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)
* Satyr's Purge no longer autocasts
* Added a sound effect that notifies allies near the location you are teleporting to
* Added 4 more options to -music (other6/7/8/9)
* Added a new soundset for King Leoric (279632)
* Added a rabbit courier
* Improved Shadow Raze visual effect to match the AoE a little more
* Added a new effect when you get a last hit with Necromastery on Nevermore (266930)
* Lich now has his icy hands effect only when he gets Aghanim's Scepter
* Sven now transforms into a red version when he casts his ultimate (Ability Code: A1WH)
* Added various small doodads around the map
* Changed Bristleback's model and hero icon (210183)
* Added sound effect for Meepo's attack
* Added sound effect for Troll Warlord's melee attack
* Added Scepter visual effect for Enchantress
* Various misc improvements on Phantom Lancer's model
* Added -disablehelp for Bloodrage (233159)
* Added a new icon for Call Down (315263)
* Added a new visual effect while casting Curse of the Silent
* Hand of Midas bounty text is now easier to see (258830)
* Added a ground effect when the water is gushing out from Torrent (146694)
* New ability icon for Spirits (296349)
* Changed the illusion creation visual effect on Terrorblade's Conjure Image
* Added new hero icon for Io (296349)
* Added new icon for Haunt (240283)
* Added new icon for Reality (240283)
* Added new icon for Flaming Fists (263836)
* Improved Greater Bash Icon (280720)
* Improved Track Icon (280720)
* Improved Amplify Damage Icon (280720)
* Improved Slardar's Bash Icon (280720)
* Improved Plague Wards Icon (280720)
* Improved Greater Bash Icon (280720)
* Improved Soul Rip Icon (280720)
* Improved Grow Icon (280720)
* Improved Lion Hero Icon (280720)

Bugs 

* Fixed Charge of Darkness showing a dummy unit with HP bar
* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
* Fixed visible caster units during Light Strike Array and Split Earth
* Fixed converted creeps from sometimes being slowed by Enchant
* Fixed Healing Ward to indicate the level to your allies instead of just for you
* Fixed Roshan's interaction with Familiars
* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)
* Fixed using Conjure Image while magic immune (298995)
* Fixed Roshan not dispelling Urn of Shadows
* Fixed some cast mechanism issues with Techie's Suicide (242147)
* Fixed Liquid Fire interaction with Siege units (263667)
* Fixed a rare situation where Relocate would fail to teleport you
* Fixed a bug with freezing a leaver Spirit Breaker
* Fixed Tango dispelling Urn of Shadows healing effect
* Fixed Static Storm scoreboard cooldown being a little off
* Fixed a bug with Scepter Dismember and Linken's Sphere
* Fixed some AI issues with Firefly
* Fixed lag on first cast of Adaptive Strike
* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard
* Fixed some courier tooltips
* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit
* Fixed interaction between Level 3 Rupture and Force Staff
* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)
* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)
* Fixed damage AoE on Waning Rift being slightly less than the silence AoE
* Fixed a very minor visual glitch when attempting to buy a recipe for power treads
* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
* Fixed AoE on Strygwyr's thirst being off by 25
* Fixed Sticky Napalm triggering Linken Sphere
* Fixed interaction bugs with Soul Rip and Ethereal state
* Fixed AoE on Song of the Siren being off by 25
* Fixed a rare bug with Spirit Bear losing track of his items
* Fixed some minor duration inconsistencies with God's Strength
* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
* Fixed Sticky Napalm compatibility problems with Shiva's Guard
* Fixed some possible lag scenarios with Soul Catcher
* Fixed a very rare cause where you could Soul Ring usage could be lethal
* Courier can no longer use Ghost Scepter (to prevent some abuses)
* Fixed some minor incorrect behaviors when using burning spears at very low hp
* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave
* Fixed some minor duration inconsistencies with Insatiable Hunger
* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War
* Fixed a fatal error possible with Skewer
* Fixed a minor visual bug when Unstable Concoction explodes in midair

Great! Most of them are balances and game play improvements, but regardless, let's go play the Dota 6.69!

DotA 6.69 | Official DotA Allstars 6.69 Map Download & Changelogs

DotA 6.69 Map is now officially released by IceFrog. The DotA v6.69 map has a huge list of changelogs which consist of mass balancing to the heroes, items and gold/xp system remake. However, this map doesn't include any new heroes or items whatsoever but, there are many nice changes done in DotA Allstars 6.69, if you look at the changes log.DotA 6.69 Map Download:Dota v6.69.w3x (mirror 1)DotA

DotA 6.69 Changelog | DotA Allstars 6.69 Map Changelogs

DotA 6.69 Changelogs. Finally, IceFrog has released the long awaited map DotA 6.69. This map is based on balancing, improvements, tweaks and of course new loading screen by Kendrick (kunkka). Without saying much, check out full DotA v6.69 Changelogs.DotA 6.69 Changelogs - DotA Allstars 6.69 Map Changelog:If you haven't downloaded the new map, Download DotA 6.69.HeroesAlchemist- Unstable

Dota 6.69b AI Plus - Dota-Allstars 6.69b AI Plus Map Download News & Update

Dota 6.69b AIDota 6.69b AI Plus - Dota-Allstars 6.69b AI Plus Map Download News and Update. Right now, DotA 6.68c AI is not even finish yet. But seeing DotA 6.69b released and how things work, i'm really hoping that PleaseBugMeNot or Harekke can come up with something for the DotA 6.69b AI.

We will put every single update about Dota 6.69b AI on this post. Stay tune! ;)

Note: You can subscribe our feeds and if Dota 6.69b AI map already released, we'll send you a mail.

Valve's DotA Update, Preview Coming Tomorrow!

For those who are waiting for the Valve's version of DotA, we've just got a news from the IceFrog's blog. Check it out!

Hey guys, Game Informer dropped by the office last week to take a look at what I've been working on with the rest of the team over the last year.


They are going to post an article about it tomorrow on their website. I'll give you guys a link to it as soon as it is published.

Looking forward to seeing what you guys think!

Seems like we'll finally be able to take a peek on what IceFrog doing all this year. I hope the Game Informer will put some screenshots or maybe even a video :) Let's cross our fingers and hope it will be awesome :D

Until then, let's try the brand new DotA 6.69! And don't forget, DotA 6.69 have a Phoenix Hidden Quest inside, check out our guide for the details.

Update: It's officially announced, check it here.

DotA 6.69 is Near Finish!

DotA 6.69Good news guys! IceFrog has just made a new post and tell us that the DotA 6.69 is nearing completion. As we covered before, DotA 6.69 will include a quest and new loadscreen. Other than that, it will mainly contain balance and gameplay improvements. The new contents will be saved for DotA 6.70. Check out what he said:


The update is nearing completion. It took a little longer than anticipated, but it should be ready soon. The primary focus of this patch is to provide overall balance and gameplay improvements, while the follow-up content for 6.70 is still being developed. Of course you can still expect the traditional .x9 quest to be included!

I plan to release this within a week or two to provide some time before the start of some big tournaments in the following months.

Wohoooo, i bet the DotA 6.69 quest will have Icarus the Phoenix as the boss. But that post also could mean that the Phoenix will be added on the DotA 6.70 instead of 6.69. Oh well, that the tradition anyway. So, sit tight guys, another update will coming soon! And yeah, maybe it's time to change our wallpaper with the upcoming loading screen ;)