New DotA Heo - Sun Wukong

Alright then! IceFrog has introduced yet another interesting hero! Don't forget to catch up.

Interesting Facts about Pudge's Hooks!

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

Dota v6.79 Released!

The much awaited new map has now been released and Beta downloads are not avaliable after nearly 5 months of v6.78

Razor - Lighting Ravent's Ultimate Build guide

This is one of the most popular builds for razor out there.You better know this.

Dota2 is now Free!

Great news to all fellow gamers! Dota2 is now free and Ultra better than Dota!

Rubick's Unstealable Ability List

Confuse about which spell that cannot be stolen by Rubick the Grand Magus? This list which taken from PlayDota forums will help you about that.

List of abilities that Rubick cannot steal:
Useless abilities
- Example: Sub-abilities, or Quas/Wex/Exort/Invoke
Transformation abilities
- Example: Chemical Rage, Firefly, Flak Cannon, ect..Arrow abilities

- Example: Poison Attack, Glaives of Wisdom, ect..
- It's obvious!
Abilities with hotkey conflicts
Q: None!
X: X Marks the Spot, Shadowraze X, Tornado, Exorcism
Z: Shadowraze Z, Freezing Field, Alacrity
Abilities with technical issues:
Morph Agility/Strength, Summon Spirit Bear, Spin Web, War Club, Soul Assumption, Refraction, Borrowed Time, Overcharge, Spirits, Insatiable Hunger, Devour, Telekinesis, Fade Bolt, Spell Steal (!)

I hope this list will help you playing Rubick. I must say that he's a unique hero which can be compared with Invoker :) Anyway, have you ever use Supernova with him? :D


Warcraft 1.27 Patch | Official Warcraft 3 TFT Patch 1.27 Download

Warcraft Patch 1.26
Warcraft 1.27 Patch will be the next upcoming patch from Blizzard! We don't know what else will coming up. Maybe they decide to add another limit for the custom map? We'll know soon!

Warcraft Patch 1.27 Changelogs 
Coming soon!

Whatever it is, stay tune as we will update this blog when the Warcraft Patch 1.27 coming out!

DotA 6.72 Map | Official DotA Allstars 6.72 Download & Changelogs

DotA 6.72 Map is now officially out, after a very long time. IceFrog has put a lot of effort in this release, he introduced a new intelligence hero, Rubick, The Grang Magus, a new item and massive number of hero changes/remakes. Download the official DotA v6.72 map and read it's huge list of changelogs!Official DotA 6.72 Map Download:DotA (mirror 1)- Download the zip file and extract its

Rubick Guide | DotA Rubic, The Grand Magus Guide & Strategy

DotA Rubick, The Grand Magus Guide & Gameplay strategy. Rubick is an Sentinel intelligence hero which was introduced in the big release of DotA 6.72. Rubick hero model is based on an extinct Dota hero model, Gambler. It can steal enemy's spell with his ultimate which looks quite interesting and fun to play. Check out Rubick Item Build & detailed guide.Rubick, The Grand Magus Story:Rubick, the son

Dota 6.72 Map Download - Dota-Allstars 6.72 Official Map Released!

Dota 6.72
Dota 6.72 Map Download - Dota-Allstars 6.72 Official Map has just released! After several months waiting, IceFrog give us some cool new contents. We got one new heroes, Rubick the Grand Magus and one new item, Veil of Discord. We also got plenty skill remade and even new model for the Shadow Demon. Check out the changelogs and download link below!

Dota 6.72 Changelogs:
>>DotA 6.72 Changelogs<<

Dota 6.72 Download Link
Dota 6.72 Download - GameWebZ Mirror
Dota 6.72 Download - MegaUpload Mirror
Dota 6.72 Download - GetDota Mirror

Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.

Wohoooo!!! Let's try it out guys! And don't forget to leave your impression in this post! Enjoy guys!

PS : For AI map update, check out the Dota 6.72 AI post.

Dota 6.72b Changelogs | Dota-Allstars 6.72b Complete Changelogs

Dota 6.72b Changelogs - Dota-Allstars 6.72b Complete Changelogs. If you don't have the map yet, go to this post to download it :) Below is the full changelogs of DotA 6.72b, behold!

Dota 6.72b Changelogs

• Living Armor now regenerates buildings only in a 900 aoe
• Leech Seed cooldown rescaled from 12 to 18/16/14/12
• Treant Protector base armor reduced by 1
• Essence Shift no longer permanently steals attributes
• Restored Shadowraze's original visual effect
• Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72
• Fixed a PPC Mac only bug that caused crashes on map selection
• Fixed a bug that caused saving and reloading to crash
• Fixed a bug with Infest and -switch
• Fixed a bug with Living Armor and -switch
• Fixed a possible fatal error with Whirling Axes on map edges
• Fixed Troll's bash not getting leveled up properly
• Fixed the lowest level of bkb and cheese being stealable
• Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
• Fixed Wisp appearing in -randomint
• Fixed a bug with Whirling Axes and -swap
• Fixed some problems with Timewalk that caused it to drag performance down a lot
• Fixed a few other misc bugs

Hope this map will be the stable one! 

Dota 6.72 Changelogs | Dota-Allstars 6.72 Complete Changelogs

Dota 6.72 Changelogs - Dota-Allstars 6.72 Complete Changelogs. If you don't have the map yet, go to this post to download it :) Below is the full changelogs of DotA 6.72, behold!

Dota 6.72 Changelogs

Ancient Apparition
- Armor reduced from 4 to 2

- Base HP regeneration increased from 0.25 to 1
- Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second

Bane Elemental
- Brain Sap cooldown decreased from 16 to 14
- Fiend's Grip now gives vision of the target
- Enfeeble now reduces attack damage by a constant amount

Old Enfeeble:
Reduces attack damage by 40/60/80/100% of base damage

Manacost: 125
Cooldown: 15

New Enfeeble:
Reduces attack damage by 25/50/75/100

Manacost: 125
Cooldown: 12

Note: Previous was base damage only (it did not reduce bonus damage from items), this reduces total damage by a constant amount.

- Armor reduced by 1

- Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
- Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
- Added Aghanim's Scepter upgrade

Increases cast range from 600 to 950
Decreases cooldown from 80/75/70 to 45

Primal Roar Aghanim Ability Code: A289

- Bloodbath assist AoE increased from 200 to 225

Bounty Hunter
- Base HP regeneration increased from 0.25 to 0.75
- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6

- Warpath damage per stack increased from 4/8/12 to 10/15/20

Centaur Warchief
- Movement speed increased from 300 to 305
- Double Edge cooldown decreased from 12 to 10
- Hoof Stomp cooldown decreased from 15 to 13

Chaos Knight
- Base strength increased by 3
- Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
- Chaos Bolt now has a floating text indicator for the damage done

- Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead (377809)

Holy Persuasion: A28T

Clockwerk Goblin
- Armor reduced by 1

Crystal Maiden
- Freezing Field level 1 manacost decreased from 300 to 200

Dark Seer
- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim's Scepter upgrade (and visual effect) (339914)

Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.

Wall of Replica Aghanim Ability Code: A21Q

Doom Bringer
- Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)

Dragon Knight
- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300

Drow Ranger
- Previous sight range nerf reverted (from 6.68)

- Echo Slam initial damage reduced from 165/230/285 to 160/210/270

- Aghanim's Impetus range bonus increased from +150 extra to +165

Faceless Void
- Base HP regeneration increased from 0.25 to 0.75
- Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
- Chronosphere now reveals Invisible units
- Chronosphere cast range improved from 500/550/600 to 600
- Time Walk slow affects all units along his path, instead of just at the destination

- Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)

Guardian Wisp
- Base damage increased from 33-42 to 43-52
- Attack range increased from 525 to 575
- Tether movement speed bonus reduced from 15/20/25/30% to 20%
- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
- Spirits Oscillation subabilities no longer interrupt Wisp's movement
- Spirits now circle slightly faster when there are fewer alive
- Spirits no longer slow
- Spirits life duration increased by 3 seconds
- Spirits now spawn over 4 second interval instead of 6

Pull In: A24A
Pull Out: A24B

- Overcharge Reworked

Old Overcharge:
Grants bonus attack speed, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.

This is a toggle ability.

Attack Speed: 60/80/100/120

New Overcharge:
Grants bonus attack speed and damage reduction, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally attack speed and damage reduction is also granted to that ally.

This is a toggle ability.

Attack Speed: 40/50/60/70
Damage Reduction: 5/10/15/20% [Reduces damage taken]

Overcharge Ability Code: A28Q (code change)

- Agility growth increased from 2.4 to 2.8
- Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
- Added an Aghanim's Scepter upgrade (and visual effect)

Call Down now has a global cast range and the second rocket does 75 more damage.

Call Down Aghanim Ability Code: A235

- Burning Spears minimum HP requirement removed (it is still non-lethal)
- Life Break cast mechanism changed

It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.

- Icarus Dive cooldown decreased from 40 to 30
- Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
- Sun Ray no longer slows
- Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
- Sun Ray turn rate slightly improved
- Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits

The damage and heal from the two areas do not stack, you are only affected once

- No longer gets interrupted by casting orbs or invoke

Quas: A21W (code change)
Wex: A21X (code change)
Exort: A21V (code change)
Invoke: A21Y (code change)
Invoke Aghanim: A1GU (code change)

- Base damage reduced by 5
- Alacrity can now target mechanical units (1680)
- Alacrity manacost increased from 50 to 100
- Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
- Cold Snap now requires a minimum of 10 damage before it triggers
- Ice Wall no longer affects magic immune units
- The Invoke combinations are now displayed in the ability tooltip
- Fixed some issues with how Invoke tracks your recently casted spells

It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one.

- Macropyre AoE increased from 200 to 225

- Base HP regeneration increased from 0.25 to 0.75
- Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%

- Ghost Ship stun increased from 1 to 1.2 seconds
- Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4

- Base HP regeneration increased from 0.25 to 0.75
- Witchcraft bonuses rescaled to be more straightforward

Old Witchcraft:
- Increases movement speed by 3/6/9/12%
- Decreases Carrion Swarm's mana cost by 5 / 10 / 15 / 20 and cooldown by 1 / 2 / 3 / 4 seconds.
- Decreases Silence's mana cost by 0 / 10 / 20 / 30 and cooldown by 1 / 2 / 3 / 4 seconds.
- Increases the number of level 1 Exorcism spirits by 1 / 2 / 3 / 4.
- Increases the number of level 2 Exorcism spirits by 1 / 3 / 4 / 6.
- Increases the number of level 3 Exorcism spirits by 0 / 2 / 4 / 7.

New Witchcraft:
- Increases movement speed by 3/6/9/12%
- Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds
- Decreases Carrion Swarm and Silence manacost by 10/15/20/25
- Creates 3/4/5/6 extra spirits

- Exorcism rebalanced from 5/10/16 to 4/10/18 spirits (from 9/16/23 to 10/16/24 with Witchcraft)

- Psi Blades width increased from 70 to 80

- Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
- Reincarnation delay decreased from 5/4.5/4 to 3 seconds

- Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20

Lina Inverse
- Aghanim's Laguna Blade cast range increased from 600 to 900

Lone Druid
- Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings

Lord of Avernus
- Aphotic Shield cast range increased from 350 to 450

- Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32

- Wolves move speed increased from 400 to 400/420/440/460
- Wolves collision size reduced a bit

- Base attack time improved from 1.45 to 1.35

The hero's attack rate improves the lower the Base Attack Time is, this is a buff.

- Cast point reduced
- Empower cast range increased from 500 to 800
- Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4

- Added an Aghanim's Scepter upgrade

Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.

Divided We Stand Aghanim Ability Code: A27C

- Armor reduced by 2
- Replicate now has a visual time (player only) that counts down its duration
- Morph now has a visual effect

Shows one visual effect for transforming agility, and another one for strength. This effect can be seen by both teams.

- Reworked Infest

Old Infest:
Naix infests a target, hiding in it.

Regains health based on the HP the unit has when he gets out of it

Level 1 Targets: Allied and Neutral Units
Level 2/3 Targets: Enemy, Allied and Neutral Units

HP Healed: Current Target HP (for level 1/2), Max Target HP (for level 3)

Cooldown: 100/60/30
Casting Range: 150
Manacost: 50

Note: This kills the infested unit.

New Infest:
Naix infests a target, hiding in it. When he comes out of a unit, he deals damage to all nearby enemy units.

Damage: 150/275/400
AOE: 700

Targets: Allied Heroes, Allied Creeps, Enemy Creeps (including neutrals)

If the unit is an enemy creep, Naix will devour it first, gaining health equal to the unit's current HP.

Cooldown: 100
Casting Range: 150
Manacost: 50

Naga Siren
- Base HP regeneration increased from 0.25 to 0.75
- Nearby Naga Siren illusions now play the Ensnare animation (98895)

Ensnare: A24D (code change)

- Critical Strike replaced with Rip Tide

Rip Tide:
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.

Damage: 130/160/190/220
Armor Reduction: 2/3/4/5
Duration: 8

AoE: 350
Distance: 600

Cooldown: 12
Manacost: 80/90/100/110

Rip Tide Ability Code: A23Y (replaces Critical Strike)

- Song of the Siren reworked

Old Song of the Siren:
Sleeps all enemy units in range. Slept units are invulnerable until the end of the spell.

Duration: 6/7/8
AoE: 1000/1500/2000

Cooldown: 120
Manacost: 200

Song of the Siren:
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.

AoE: 750 (units have to be continuously under the song to be slept)

Duration: 6
Cooldown: 180/120/60
Manacost: 100

Note: Ends when duration ends, units go out of range or Naga Siren dies. Affects buildings.

End Song Sub-Ability Code: A24E

- Reaper's Scythe reworked slightly

The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.

Nerubian Weaver
- Armor reduced by 1
- The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30

- Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
- Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75

Obsidian Destroyer
- Intelligence growth increased from 2.8 to 3.3

- Purification cast range increased from 400 to 400/500/600/700

Pandaren Brewmaster
- Drunken Haze duration increased from 7 to 8 seconds
- Primal Split Earth panda now carries the hero's auras around him

If you are carrying Radiance or Assault Cuirass, for example, the area around your panda is affected.

Pit Lord
- Model size slightly reduced
- Cast Point decreased from 0.75 to 0.60
- Dark Rift level 1 can now target units
- Expulsion reworked slightly

- Expulsion AoE now follows you around and is centered on your hero
- Expulsion no longer ministuns
- Expulsion Search AOE increased from 475 to 600
- Expulsion Damage/Heal increased AOE from 375 to 600
- Expulsion now heals allies in the area it damages in (for half the amount 10/20/30/40)

Expulsion Ability Code: A288 (code change)

- Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
- Pit of Malice now deals 100 damage when it affects a unit
- Pit of Malice now creates 5 corpses in the cast area
- Firestorm reworked

Old Firestorm:
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.

Number of waves: 6
Damage per wave: 25/40/55/70
DPS: 5/10/15/20 for 2 seconds

Cast Range: 750
AoE: 400
Cooldown: 14
Manacost: 100/110/120/130

New Firestorm:

Calls down 3 waves of fire that damage enemy units and structures in an area.

Number of waves: 3
Damage per wave: 55/80/105/130
DPS: 15 for 3 seconds

Deals 30% damage to buildings

Cast Range: 775
AoE: 450
Cooldown: 16
Manacost: 100/110/120/130

Firestorm Ability Code: A26O (code change)

- Base damage increased by 4
- Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds (41433)

- Rot damage increased from 25/50/75/100 to 35/60/85/110

Queen of Pain
- Sonic Wave damage rescaled from 290/430/600 to 350/475/600

Sonic Wave: A28R (code change)
Sonic Wave Aghanim: A28S (code change)

- Base damage increased by 5
- Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
- Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
- Mass Serpent Wards are now automatically added to your unit selection upon cast (411025)

Issuing a command to the wards will NOT cause your hero to be interrupted while you are channeling Shackles.

- Armor reduced by 1
- Nature's Guise now gives the unit a 10% movement speed bonus
- Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
- Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
- Overgrowth rebalanced

Old Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.

Duration: 3/4/5
Cooldown: 160
Damage: 85 per second
AoE: 725

New Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.

Duration: 3
Cooldown: 100/95/90
Damage: 70/100/130 per second
AoE: 725

- Living Armor Reworked

Living Armor:
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.

AoE: 900 (Global during the day)
HP Regeneration: 2/3/4/5
Armor: 1/2/3/4

Living Armor: A26N (replaces old Living Armor)

- Forest Sentinel Replaced with Leech Seed

Leech Seed
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.

Slow: 24%
Damage: 30/45/60/75 per pulse (Magical damage type)
Allied Heal: 30/45/60/75 per pulse
Pulses: 4
AoE: 500

Manacost: 110/120/130/140
Cast Range: 350
Cooldown: 12

Leech Seed Ability Code: A24O (replaces Forest Sentinel)

Sand King
- Armor increased by 1

Shadow Priest
- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32

Shadow Demon
- Disruption manacost increased from 75 to 120
- Disruption cooldown rescaled from 16 to 25/22/19/16
- Disruption illusion duration rescaled from 6 to 5/6/7/8
- Changed Shadow Demon's hero model

This was his original model during development. The previous model will be used for another hero instead.

- Movement speed increased from 290 to 300
- Curse of the Silent cast range decreased from 900 to 800
- Glaives of Wisdom cooldown from 2/0/0/0 to 0
- Last Word is now muted when Silencer is stunned (previously it was only when silenced)
- Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
- Last Word AoE decreased from 900 to 750
- Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero

This is in addition if the hero died within the AoE. So if you kill a hero you will steal 2 intelligence points, otherwise you will steal 1.

- Amplify Damage armor reduction increased from 5/10/15 to 8/12/16

- Strength growth increased from 1.0 to 1.8
- Intelligence growth increased from 1.6 to 1.9
- Agility growth reduced from 2.0 to 1.5
- Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
- Essence Shift agility bonus reduced from 4 to 3 per attack
- Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
- Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
- Pounce no longer hits non-hero units
- Pounce AoE increased from 85 to 95
- Pounce's speed fixed to be the same at all levels (426269)

Spirit Breaker
- Base HP regeneration increased from 0.25 to 0.75
- Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
- Charge of Darkness Reworked

Old Charge of Darkness:
Takes up to a few seconds to charge up and then starts moving towards his target. Speed is based on how long it charged up for.

Charge time: Up to 4 seconds.
Charge speed: Up to 60%
Stun: 1.4/1.8/2.2/2.6 seconds

1- Gains vision (and truesight) over his target while casting.
2- Becomes magic immunity only when fully charged.
3- Target has a debuff indicator when Barathrum is within 2500 distance.
4- Speed bonus is retained for 2 seconds after impact.
5- Becomes interrupted if the target dies, becomes decrepified or cycloned.

Cooldown: 40
Manacost: 75
Casting Range: Global

New Charge of Darkness:
Immediately charges towards the targeted enemy unit. Ignores pathing completely. Stuns the target when it reaches it.

If the target dies, charge will automatically resume on another nearby visible unit.

While you are charging, all secondary units within 250 AoE of you are hit by a greater bash equal to its level.

Primary Target Stun Duration: 1.4/1.8/2.2/2.6
Speed: 425/500/575/650

Cooldown: 40
Manacost: 75
Casting Range: Global

1- Gains vision in a small area around the target.
2- If target dies, the charge will transfer to the nearest visible enemy unit
3- Stops if you become stunned.
4- Target has a debuff indicator when Barathrum is within 2500 distance.

Stealth Assassin
- Base HP regeneration increased from 0.25 to 0.75
- Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
- Smoke Screen cast range increased from 350 to 425
- Smoke Screen cooldown decreased from 15 to 13 seconds

- Great Cleave AoE increased from 175 to 200

Tauren Chieftain
- Ancestral Spirit now has a secondary ability that returns the spirit (398706)

Ancestral Spirit Sub-Ability: A21J

- Ancestral Spirit cooldown decreased from 19 to 16
- Ancestral Spirit cast range increased from 1000 to 1200

- Aghanim's Remote Mine cast range decreased from 900 to 700
- Land Mine limit increased from 15 to 20
- Suicide Squad, Attack! now gives Techies XP for kills he gets with it
- Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
- Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
- Detonate All subability of Remote Mine removed

Based on Techie player feedback, it was much more commonly used accidentally than for it's intended purpose . The new focused detonation ability or the group selection detonate fill the role better.

- Movement speed increased from 300 to 310
- Sunder HP limit now applies to yourself

This is an improvement. It will no longer bring you down to the target's HP, it will follow the HP percentage restrictions. The main application of this is when it is used to heal an ally.

- Sunder cooldown rescaled from 200/120/60 to 160/110/60
- Metamorphosis reworked

Transforms to a powerful ranged Demon with illusions.

Attack Range: 550
Base Attack Time: 1.6 (melee is 1.5)
Movement Speed: 300 (melee is 310)
Attack Damage: 20/25/30/35 extra base damage [Illusions benefit from this damage]

Illusion Count: 0/1/1/2
Illusion Outgoing Damage: 0/10/15/20%
Illusion Incoming Damage: 250%

Duration: 30
Cooldown: 70
Manacost: 100

Note: When you transform, you gain selection of the illusions as well.

- Conjure Image replaced with Zeal

Passive. Grants bonus attack speed and HP regeneration.

Attack Speed: 20/30/40/50
HP Regeneration: 2/3/4/5

Note: Attack Speed bonus affects your Metamorphosis illusions

Zeal Ability Code: A275 (replaces Conjure Image)

- Soul Steal replaced with Reflection

Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.

AoE: 350

Duration: 5 seconds
Slow: 20/25/30/35% (MS & AS)
Reflections Outgoing Damage: 35/45/55/65
Reflections Incoming Damage: 0%

Cast Range: 600
Manacost: 75
Cooldown: 20

Note: Reflections can only attack their source.
Note 2: Reflections are not normal illusions, they aren't clickable or selectable and take no damage. They are faded out visually to the enemy.

Reflection Ability Code: A27A (replaces Soul Steal)

- Anchor Smash reworked

New Anchor Smash:
Spins around, dealing damage and giving a debuff to nearby enemies.

AoE: 400
Damage: 75/125/175/225 (physical damage type)
Attack Damage Reduction: 40%
Duration: 6

Cooldown: 7/6/5/4
Manacost: 30/40/50/60

Anchor Smash Ability Code: A266 (replaces old Anchor Smash)

- Heat Seeking Missile now hits 2 units at all levels

- Tossed allied units no longer take damage (they used to take a portion of the damage)

Troll Warlord
- Cast point reduced by 0.3
- Berserker Rage transformation time removed (was 0.1 sec)
- Blind replaced with Whirling Axes

Inspired by (348120)

Whirling Axes:
Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle, damaging enemies and causing them to have a 60% chance to miss attacks. When in ranged form, Troll hurls a fistful of axes in cone formation. Enemy units hit by the axes are slowed by 30%.

Each have their own cooldowns and costs.

Ranged Form:
Slow: 30%
Duration: 3/3.75/4.5/5.25
Range: 900

Travels in a small cone

Cooldown: 20
Manacost: 50

Melee Form:
Miss Rate: 60%
Damage: 125/175/225/275
AoE: 450
Duration: 4/5/6/7 seconds

Cooldown: 12
Manacost: 50

Learn Whirling Axes Ability Code: A21L (replaces Blind)
Ranged Whirling Axes Ability Code: A21M
Melee Whirling Axes Ability Code: A21N

- Ice Shards now kills trees around the area it is created
- Snowball no longer moves faster based on the allies inside of it

It used to move at a rate of 1.5x your speed plus 50% of the speed of all allies. It now only moves at 1.5x your speed. The minimum speed for the snowball is 200.

Ursa Warrior
- Enrage no longer triggers an additional Fury Swipes hit
- Earthshock damage increased from 70/120/170/220 to 90/140/190/240
- Fury Swipes duration increased from 5 to 6 seconds
- Overpower cast time removed

Overpower: A1N4 (code change)

Vengeful Spirit
- Aghanim's Nether Swap can now target creeps (339914)

- Base HP regeneration increased from 0.25 to 0.75

- Corrosive Skin now stacks with Poison Attack

- Base Strength decreased from 25 to 22
- Strength growth increased from 2.2 to 2.4
- Soul Assumption manacost rescaled from 150 to 200/180/160/140
- Familiars HP improved from 300/400/500 to 300/450/600

- Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
- Fatal Bonds casting range increased from 600 to 800
- Upheaval cooldown decreased from 65 to 50

- Shackleshot cooldown increased from 10 to 12 seconds

Witch Doctor
- Death Ward is automatically added to your unit selection upon cast (451843)

Issuing a command to the ward will NOT cause your hero to be interrupted

- Arc Lightning cooldown decreased from 2.25 to 2.0
- Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80

• Added a new hero (Rubick)


Ancient Janggo of Endurance
- Charges can now be refreshed by buying the recipe

Animal Courier and Flying Courier
- Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
- Minimap indicator is now shown at the location where a courier dies
- Resume Delivery ability added, upon use the courier will resume its previous deliver action (1680)

For example, if it was delivering an item to another player, and you interrupted it to do something, you could then resume it to deliver the items to its previous target.

Resume Delivery Ability Code: h0DE

Assault Cuirass
- Assault Cuirass recipe cost decreased from 1500 to 1300

- Now starts with 5 charges
- Can no longer be disassembled

This is primarily due to the charge change above and preventing abuse

Boots of Travel
- Double clicking now teleports you to fountain
- Towers no longer stop attacking when you teleport to them
- Creeps no longer stop moving when you teleport to them

The unit you are teleporting on still has lowest AI priority

Buriza Do Kyanon
- Critical strike chance increased from 20% to 25%

- Critical Strike chance increased from 15% to 20%

Diffusal Blade
- Purge cooldown decreased from 12 to 8
- Purge now removes Ghost Scepter's Ghost Form

Ethereal Blade
- Ether Blast's slow increased from 45% to 60%
- Can now be disassembled (404895)

Force Staff
- Can no longer push units out of Chronosphere

Gem of True Sight
- Stock cooldown increased from 6 to 8 minutes

Guinsoo's Scythe of Vyse
- Mana regeneration decreased from 200% to 150%

Hand of Midas
- Hand of Midas now gives a constant amount of gold

Some examples of what it previously it gave:
- Maximum of 208 gold if cast on the Hellcaller
- Minimum of 92 gold if cast on the Kobold Tunneler or Satyr Trickster
- 154 gold if cast on a ranged creep
- 164 gold if cast on a Polar Furbolg Ursa Warrior
- 174 gold if cast on a Centaur Khan

It now gives a constant 190 bonus gold on all targets

- Hand of Midas gold is now reliable
- Hand of Midas manacost removed (25->0)

Healing Salve
- Stock cooldown removed

Heart of Tarrasque
- Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate

Khadgar's Pipe of Insight
- Barrier's duration increased from 8 to 10 seconds

Lothar's Edge
- Wind Walk's bonus damage increased from 125 to 150

- Recipe cost decreased from 800 to 600 (417406)

- Recipe cost increased from 400 to 600
- IAS bonus increased from 70 to 80 to match it's components

- Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600
- Archer's aura AoE increased to standard aura sizes (900)

Orb of Venom
- Orb of Venom price decreased from 500 to 450

Orchid Malevolence
- Soul Burn's damage recurrence increased from 20% to 25%

Quelling Blade
- Can now be sold

Refresher Orb
- Cooldown decreased from 210 to 160

Ring of Basilius
- No longer interrupts your hero when toggled

- Lesser Maim is no longer an Orb effect

Sange and Yasha
- Greater Maim is no longer an Orb effect

Smoke of Deceit
- Dispel AoE from heroes and towers increased from 850 to 950
- Stock cooldown increased from 10 to 12 minutes

Stygian Desolator
- Corruption effect now works on buildings

Urn of Shadows
- Double clicking will now self-cast Soul Release

• Added a new item to the Arcane Sanctum shop (Veil of Discord)

Veil of Discord:
- Helm of Iron Will (950)
- 2x Robe of the Magi (900)
- Recipe (1250)
- Total: 3100

+5 Armor
+5 HP Regeneration
+12 Intelligence

AoE Spell. Applies a debuff on all enemy units in an AoE, causing them to have reduced magic resistance for a duration.

Magic Amplification: 25%
AoE: 475
Cast Range: 800
Duration: 15

Manacost: 75
Cooldown: 30

Gameplay & Cosmetics 

• Heroes now get XP if they get a kill outside of the standard XP range
• Increased the width of the sentinel ramp between Roshan and the Rune spawn
• Neutral spawn empty check no longer considers corpses in its spawn rules
• Improved courier deliver movement AI (Harreke)
• Added Buyback cost to Observer Scoreboard (430973)
• Added Nerubian Assassin to CM
• Added Shadow Demon to CM

• Rearranged group selection priority when selecting multiple shops (433891)
• Added new -stats (-st) command that replaces individual hero commands to show stats specific to the hero (replaces -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc) (1680)
• Rebalanced all Melee heroes between 100 and 128 range to be 128 range

- These were 100 before: CK, Naix, Abaddon, Lycan, Balanar, Pit Lord, Slardar, Undying, Rexxar, Centaur, Omniknight, Panda, Tide, Magnus, Spiritbreaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Magina, Juggernaut, Naga Siren, Phantom Lancer, Bristletback, Ogre Magi
- These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer

• Flying Courier has a new model (Frost Wyrm)
• Animal Courier has a new model (Grunt, It's not easy being green!)
• Satyr Hellcaller Shockwave damage increased from 100 to 125
• Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards
• Shops now have an animation (for the player only) when you select them (431929)

• Fortify Buildings glyph ability now prevents magic damage as well
• Added -disablehelp support for Snowball
• Added a new command -msa to display the speed of all your allies (443896)
• Added a new debug command -respawn
• Swapped the location of the Intelligence and Agility Taverns (410467)
• -ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes
• Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero
• Improved the ability display for Split Shot toggle (82888)
• Clockwerk Goblin now has a visual effect with Aghanim's Scepter
• Invoker now has a visual effect with Aghanim's Scepter
• Thrall's class renamed from Far Seer to Disruptor
• Tombstone now has a sound effect when cast
• Rikimaru's Blink Strike has a new special effect (4131913)
• Craggy Exterior now has a visual effect when it stuns someone (118263)
• Omnislash has a new initial cast animation (430613)
• Nature's Guise has a new icon (432222)
• Refraction now has two status icons to differentiate between attack and defense effects
• Shadowraze has a new visual effect
• Scream of Pain has a new visual effect
• Added a new icon for Fatal Bonds
• Improved Sonic Wave sound and visuals (215238)
• Lina's attack old attack projectile is now restored
• Lina's fire hands visual effect have been improved
• Added a new Epicenter visual effect (216828)
• Added a new hero icon for Phoenix (378880)
• Added a new icon for Overgrowth

• Added Greek language support

- English
- Simplified Chinese
- Traditional Chinese
- German
- Czech
- French
- Greek
- Korean
- Hungarian
- Portuguese
- Russian
- Spanish
- Turkish

• Fixed Courier stopping and standing still in the middle of its delivery path if the hero disappears (Astral Imprisonment, Disruption, etc)
• Fixed a bug with Phase Boots that could cause Smoke of Deceit invisibility to last a little bit extra after it should be revealed
• Fixed Scream of Pain not hitting fogged or invisible units
• Fixed item chest sometimes being hard to click when buying with full inventory at side shops (408678)
• Fixed courier command panel sometimes getting bugged if the courier is carrying certain items
• Fixed the Collect Items function causing an enemy gem to be teleported back to their base
• Fixed Flying Courier from being able to right click on a powerup to waste it
• Fixed Natural Order and Ice Vortex interaction with spell resistance items
• Fixed Buyback wasting gold and cooldown if used while reviving with Aegis
• Fixed creep spawn count increase timer starting from game load rather than creep spawn (421973)
• Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances
• Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
• Fixed deaths during Primal Split from counting as suicides
• Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
• Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max
• Fixed Blur triggering on heroes with an invisibility buff
• Fixed a bug with TB disappearing from map
• Fixed Sun Ray continuing while reincarnating with Aegis
• Fixed Plasma Field AoE damage not hitting invisible units
• Fixed Desolator against Swarm units
• Fixed Desolator against Seeking Missile
• Fixed Overcharge sometimes turning off by itself
• Fixed some rare bugs with Time Walk that could cause it to jump much further
• Fixed a bug with Phase Boots and Spectral Dagger
• Fixed a rare visual glitch possible with Dream Coil
• Fixed Pudge being unable to cast Meat Hook when Ethereal (443782)
• Fixed a bug with how Stone Gaze levels up
• Fixed a bug with how the slow on Demonic Purges levels up
• Fixed Charge of Darkness using up Linken's Sphere but continuing anyways
• Fixed Meat Hook from wasting Linken's Sphere
• Fixed Laser's blind effect not getting removed by Dark Pact
• Fixed Jinada charge getting wasted on structures
• Fixed Armlet sometimes draining extra HP when you interact with your inventory
• Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range
• Fixed being able to buy smoke and gem at enemy base (404663)
• Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
• Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
• Fixed a bug with RD that allowed you to make the heroes move
• Fixed some edges in the Roshan area where you could place a ward
• Fixed Gem allied visual effect sometimes not showing up
• Fixed Urn of Shadows ignoring Linken's Sphere
• Fixed Ethereal Blade ignoring Linken's Sphere
• Fixed Primal Roar not being blocked properly by Linken's Sphere
• Fixed Waveform sometimes moving a little further than it should
• Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
• Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
• Fixed lots of old tooltip inconsistencies

These not balance changes, just updates to make the tooltips more accurate: Storm Bolt, Goblin's Greed, Quill Spray, Battery Assault, Sand Storm, Greater Bash, Berserker's Call, CK's Critical Strike, Meat Hook, Blade Dance, Earthbind, Psionic Trap, Nature's Attendants, Illusory Orb, Illuminate, EMP, Gravekeeper's Cloak, Multicast, Weave, Vacuum, Death Prophet's Silence, Obsidian Destroyer, Echoslam, Dark Seer

Wow! That a huge list of new contents. Let's try it out guys! 

Rubick Guide | DotA Grand Magus Strategy & Build

DotA Rubick Guide, The Grand Magus Guide, Strategy & Build. Rubick is an Intelligence hero which is introduced on the DotA 6.72. This post will provide you with the Rubick Skill Description, the Rubick Guide, the Rubick Strategy, the Rubick Item Build and the Grand Magus Skill Build. Check also the Dota 2 Rubick if you are playing Dota 2.

Name: Rubick, the Grand Magus
Type: Intelligence
Alliance: Sentinel

Strength: 19 + 1.5
Intelligence: 27 + 2.4 (Primary)
Agility: 14 + 1.6

Movement Speed: 300
Attack Range: 600
Total starting damage: 44-54
Total starting armor: 1

Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.

Rubick the Grand Magus Skill Descriptions

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Lift Duration: 1.5/1.75/2/2.25 seconds
Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
Land stun AoE: 325

Cast Range: 550/575/600/625
Cooldown: 18
Manacost: 160

While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.

Note: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.

Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.

Damage: 75/150/225/300
Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]
Duration: 10 seconds

Cast Range: 800
Cooldown: 10
Manacost: 90/95/100/105

Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Magic Damage Reduction: 5/10/15/20%
AoE: 900

Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Spell is stolen for: 3/4/5 minutes

Cast Range: 1000
Manacost: 25
Cooldown: 20/18/16

Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.
List of skill that Rubick cannot steal

Rubick the Grand Magus Skill Build

1. Telekinesis
2. Fade Bolt
3. Fade Bolt
4. Telekinesis
5. Fade Bolt
6. Spell Steal
7. Fade Bolt
8. Telekinesis
9. Telekinesis
10. Null Field
11. Spell Steal
12. Null Field
13. Null Field
14. Null Field
15. Stats
16. Null Field
17-25. Stats

Rubick is easy to get killed in early game, so take Telekinesis first to prevent it. Then maximize Fade Bolt for its nuke and it is only need a few mana. So it will be more useful than stuning spell. Next Telekinesis until maximum and then Null field. Spell Steal is taken everytime it is available. Stats for the last.

If your enemy has more dps heroes than spellcasters, you can choose to take stats instead of Null Field. Also if you meet spell spammers in your lane, you have an option to take Null Field on early level. But it will slow you down when you want to gank.

Rubick the Grand Magus Item Build

1. 3x ironwood branches, Mantle of Intelligence, Magic Stick, and Tango
2. Boots of Speed
3. Finish Arcane Boots
4. Finish Magic Wand
5. Finish Null Talisman
6. Urn of Shadows

Rubick's core item should be like this:

Arcane Boots - Boost your movement speed as well as your mana pool. Good for ganker like Rubick. Help your friend to spam their skills too.

Magic Wand - Obviously used for instant regen (HP and Mana). Best when enemy has spell users.

Null Talisman - Good early stats and can be upgraded later into dagon.

Urn of Shadow - Gives you HP boost. Also a free salves. Obviously get this if no one on your side have it.

Bottle - One slot, 600 gold, fast regen (both HP and Mana), and a measure against mana burners. But don't take it early because you need stats more than this. Purchase it when you're ready to gank.

Boots of Travel - Change with this boots on late game for his mobility.

Dagon - Perfect for ganking. But if you get hard to farm and fail to get this in early to mid game, change to other useful item. Such as luxuries.

Here are Luxury late game items for him:

Guinsoo's Scythe of Vyse - Very good stats (str, agl, especially int), mana regen, and Hex. Disabling your opponent's carry or good spell caster.

Eul's Scepter of Divinity - An alternative for Guinsoo. Its cheaper of course.

Shiva's guard - Huge amount of mana is welcomed. Plus Its Aoe nuke and slow. Good when combined with Rubick's spells.

Linken's Sphere - Not only gives attributes and HP/Mana regen, but also provide you with ability to prevent the effect of deadly skill. Get this item if opponent's team has good nukers (such as Lina, Lion, Lucifer, etc) and single disabler (leviathan, etc)

Khadgar's Pipe of Insight - Gives magic resistance againts magic damagers. A situational item. Get it if the other team has a lot of magic spammers.

Veil of Discord - This new item is really nice. Additional stats and Its Discord can amplifies your magic damage. Get this if your team has more than one of good spellcasters.

Orchid Malevolence - Consist of cheap obivion staff and useful for counter enemy's scary spells or imba skills. Its also amplifies magic damage.

Rubick the Grand Magus Strategy

You can pick this hero if your team need nuker, supporter, AOE disabler, or spell stealer (?)

You can be supported by:

- Your team's Ganker
and Carries (Ursa, Lina, Venge, Bala)
It's more easy when ganking with them.
- Enemy team's AOE disabler (Treant, Leviathan, Enigma)
Steal their spell so you can use it for your team's benefit.
You can be a supporter for:
- Your team's heroes, almost all of them (especially carries)

Beware of his counter:
Silencer DotA Hero Drow Ranger DotA Hero Nerubian Assassin DotA Hero Death Prophet DotA Hero Anti-Mage DotA Hero Doom Bringer DotA Hero or carrier
- Silencer and manaburner
Once you are silenced or mana-emptied you can do nothing except normal attack. Thats game over (espesially Magina and Lucifer)
Counter Lucifer:
Let he dooms to other hero on your team and steal it. When you are on a same lane with him harass him and control your lane. Don't make him farm easily.
Demon Witch DotA Hero or carrier
- Disabler
You are a squishy hero, so you must be careful not to get stunned or disabled.


On early game, you can start laning by solo mid or dual lane. But when you take dual lane be careful not too carried away because your stun isn't enough to disable 2 enemies on one time. You will easily get pawned.
Rubick has a good stun and nuke. But not enough to kill your enemy. Just be patient until you get to level 6. Bolt will be spammable when it goes to lvl 3.

When the game enter mid game, you must be at lvl 6. At this time you should already have Arcane Boots and Wand in your slot. Then start gank with help from your teammate.
Gank is your job. You can do Telekinesis, Spell Steal your enemy's skill right before he dies, and end with bolt. But always remember to leave the kills to your carries. Farm between gank and try to destroy tower.
Aim to get some good support items such as Guinsoo, Discord, or Shiva while youre in this phase of the game.

Late game will be hard for spellcaster like Rubick. So always stick with your team and support them as much as you can. Your spell still good enough to break the enemy's combo, especially when you steal a good skill from them. Choose it carefully. And also Rubick's AOE magic protector for your whole team.
At this moment you must be already get at least Guinsoo, or Shiva. Use it wise.

Based on: Playdota guide

This post contain Rubick Guide & Build - the Grand Magus Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Rubick Forum.

DotA 6.72 Changelogs | DotA Allstars v6.72 Full Changelogs by IceFrog

Here is the list of complete DotA 6.72 Changelogs by the DotA developer, IceFrog. It contains all the Hero, Item, Gameplay & Cosmetic changes notes along with the bug fixes, It is recommended to read these changes in order to enjoy a good gaming experience, PS: Get DotA v6.72.w3x, if you don't have the map yet.DotA 6.72 ChangelogsHeroes:- Added a new hero:- Rubick, The Grand Magus GuideAncient

DotA 6.72 AI Plus Map Download (News & Updates)

DotA 6.72 AI Plus Map News. As IceFrog recently released DotA 6.72 with a huge number of changes, Now it's PleaseBugMeNot's turn to come up with a new AI Map. Unfortunately, v6.72 AI will take couple of weeks to release because of the new hero and lengthy changelogs but lets hope for the best!We have created this page to provide the latest news of DotA 6.72 AI, as always. All the 72 AI's

List Of Abilities which Rubick Cannot Steal

Rubick is an incredible addition in DotA which almost surprised the players by its high amplitude and an ability which is still debatable whether its stable or unstable. Well, we won't put our self in this debate, in fact we are now providing a list of abilities which can not be stolen by Rubick. Actually, some of these abilities are useless to steal but not all. We hope that the balance debate

Dota 6.72b Map Download (Released!)

DotA 6.72b Map Download (News). As the astonishing release of Dota 6.72 which brought an extreme number of changes to the Defense of the Ancients gameplay. So, several amount of bugs and glitches are expected appear in the near future. Most probably, IceFrog may have already received bugs reports and started working on this map.This post is created for DotA 6.72b map updates, We will put its

DotA 6.73 Map Download (Released)

DotA 6.73 is the next map of IceFrog's DotA Allstars series. The previous patch (6.72) brought a significant amount of changes to the main gameplay aspects and added a new concept Hero. Now, IceFrog will be focusing on overall balance and slight bug fixing on this upcoming DotA v6.73.Final Update: DotA 6.73 map has been released.The size of current DotA is reaching 7.80MB which is extremely near

DotA 6.72 Coming Out This Week?

IceFrog posted something great about DotA 6.72 on his PlayDota profile page. On April  23th , he said that the map is already on translation process and he expect that it will be complete within a week. So, cross your finger guys and hope the map released really soon ;)

WoDotA Vol.46 vs GosuGamers Vol.8 Top Ten Moves!

Here we go guys, another week of Top Ten Moves. This time, i'm quite disappointed with the GosuGamers choice. Meanwhile, WoDotA keep showing why they have that many views in their video. Check it out!

10: Necro getting a Double Kill with timely heals
9: SS getting Triple Kill With 1 Ether shock
8: Tiny doing a Double Kill
7: Pugna saves Kotl with timely Decrepify and kills both of their opponents
6: Mirana stunning Lucifer with a timely arrow and denying himself with his illusions
5: Pudge saving Wisp with Force Staff
4: Pugna getting Ultra Kill
3: Lina luring 5 opponents and manages to kill 4 of them with help from her teammates
2: Undying getting a Rampage with the help of its zombies
1: Morphing Getting a Rampage + 1 ( 6 kills)

10: Magnataur doing an excellent Ulti and assisting Omni Knight to get a Rampage with his heal
9: Syllabear using his bear to save him self and blocking Balanar to help SK get the kill.
8: Venomancer using his wards to get a tower last hit while Nevermore try to deny
7: Phantom Lancer trapping Invoker with Quelling Blade and Tangos leave Kael to death
6: Shadowfiend casting a timely Ultimate to get a Rampage
5: Tauren got a Triple Kill with his Spirit by using Town Portal. Awesome!
4: Pudge getting 3 kills with 1 going to tower
3: Morphing using Replicate to get a kill and a timely Wave to avoid Raigor’s Fissure then using Str Morph to kill Drow. Continued with a perfect Waveform to kill ClockWerk while Clock is using his ulti.
2: Kunkka splash Lanaya in the river from the ancient creep, Torrent her and finish her with another splash.
1: Tiny tossing all of his opponents to a terrain causing all of them having to buy Town Portal. Wow, is this happening on a real game? If so, it will be really epic!

As always, thanks to JK for the timeline :) 

DotA 6.70c AI Rev2 Map Download by PBMN

Official DotA 6.70c AI Rev2 Map is now available. In this version, PleaseBugMeNot has made several improvements and fixed some odd bugs with Invoker and Phoenix that appeared in previous revision. Download the DotA Allstars 6.70c AI rev2 and read it's changelog.Dota 6.70c AI Rev2 Map Download:DotA 6.70c AI Rev2.rar (Mirror 1)- Download the .rar file from the link above & extract it in your "

Dota 6.70c AI Rev 2 - Official Dota-Allstars 6.70c AI Rev 2 Map Download

Dota 6.70c AI Rev 2Dota 6.70c AI Rev 2 - Dota-Allstars 6.70c AI Rev 2 Map Download. PBMN has just made another version of DotA 6.70c AI map. He fix some problem with Phoenix and also give some basic AI reaction to Phoenix's Supernova and Sun Ray. Check out the map!

Dota-Allstars v6.70c AI (Beta) Download
DotA 6.70c AI via GameWebZ
DotA 6.70c AI via FileSonic
DotA 6.70c AI via MegaUpload

DotA 6.70c AI Rev 2 Changelogs
1. Fixed Human Phoenix Auto Super Nova after Dive and Low HP.
2. Removed the debug message after Invoker`s Meteor.
3. Fixed Walrus Punch not working when used on the same hero twice.
4. Added Phoenix basic anti Sun Ray and Super Nova reactions.
5. Fixed a bug in Invoker`s system skills usage making him use Ghost Walk when he can`t.
6. I put some delay on endscreen generation but i don`t think that fixes the bug with missing data at some point.

Source: PBMN Blog

Great, i think this version is better than the previous. A truly good news if you wanna practice. Have a nice weekend!

Note: You can subscribe our feeds and if there's new Dota AI map released, we'll send you a mail.

DotA 6.70c AI Map | Official DotA v6.70c AI Plus Download

DotA 6.70c AI Plus Map Download. PleaesBugMeNot has released yet another AI Map, DotA 6.70c AI codenamed, "Gagarin". This map is ported to official DotA v6.70c and contains the AI for Tuskar and Phoenix that you've been waiting for. PBMN has also improved Invoker AI and fixed memory leaks from the previous DotA 6.69c AI and he's asking for feedback.DotA 6.70c AI Map Download:• DotA v6.70c AI.rar

Dota 6.70c AI Plus - Official Dota-Allstars 6.70c AI Plus Map Download (Released!)

Dota 6.69c AIDota 6.70c AI Plus - Dota-Allstars 6.70c AI Plus Map Download. Yeaaaah!! Finally we can play Phoenix & Tuskar in the AI map! PBMN is really awesome. Not only he ported the AI map into DotA 6.70c, he also added AI to the Invoker and fix the memory leak. He given this map a codename, Gagarin. Let's try the map!

Dota-Allstars v6.70c AI (Beta) Download
DotA 6.70c AI via GameWebZ
DotA 6.70c AI via FileSonic
DotA 6.70c AI via MegaUpload

DotA 6.70c AI (BETA) Changelogs
>> Changelogs <<

KNOWN PROBLEMS: Some multiplayer games crashed when Ursa(Human) or Morph(Human) used. We couldn`t find the reason. Visage may be crashing the game too. Those need more testing.
Scrolls of Town Portal cancelling was filtered... i would like to know if AI still cancels during port for no apparent reason. Also in some games there is a missing data at the end stats screen.

Source: PBMN Blog

Cool! I bet most of you already wait for this map. Let's try it out guys! And kudos to PBMN and the AI team for their hard effort.

Update: DotA AI 6.70c AI Rev 2 is out!

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DotA 6.72 Map Download (Released!)

DotA 6.72 is going to be the next map of IceFrog's DotA series. In the recent versions, there were many new heroes introduced as well as few items. DotA 6.72 is likely to be another balance patch like DotA 6.71. IceFrog may introduce some items and gameplay changes from community suggestions.Final Update (28th April 2011):DotA 6.72 is officially released by IceFrog, Download DotA 6.72 Map & Read

DotA 6.72 Update: Meepo Got Aghanim Upgrade?

IceFrog has just posted this picture on his profile page at PlayDotA. It's the picture of the current bug that he's been working at on the DotA 6.72 Beta. Cool! I can only assume that he will added Meepo's Aghanim Scepter upgrade in the next version. Hope Ice will post another update, it's been a while since we get any official update about DotA 6.72 :)

PS: Did you notice that the picture is using Germany?

WoDota Vol.45 vs GosuGamer Vol.7 Top 10 Moves!

Another week of top 10 moves from both Gosugamers and WoDotA. And i must say that this week WoDota give us better moves. And what's more, the We Are Electric song is back! Check it out!

10: Mirana Kill Steal Roshan from the Scourge with a timely Arrow
9: Earthshaker and Tiny cleared the scourge
8: Shadowfiend doing a Double Kill on Silencer and Viper. He then escaping Venge’s stun by using Smoke of Deceit
7: Neutral Creep getting a Triple Kill =)) Epic!!
6: Meepo escaped death with timely Poofs and gets a Triple Kill from different Meepos
5: Sand King is able to predict Treant and kills him while Treant is invisible
4: Slark getting Ultra Kill with skillful use of changing Power Treads
3: Keeper of the Light denied tower and manage to get an Ultra Kill by casting Illuminate from the blind side
2: Invoker getting a Rampage by using many skills and ended with Sun Strike on the Scourge base
1: Veno traping Sniper with wards and killing him. Veno then using wards to kill Mirana, Tiny and Puck

Special: Crystal Maiden self kill?

10: Leshrac doing a Triple Kill with a nice stun
9: Windrunner killing Morphling and then using Phase Boots to fet Tiny trapped
8: Windrunner using her illusions to kill herself
7: Mirana able to hit her arrow twice on Bounty Hunter while he is invisible
6: Shadowfiend avoid Sandking’s Burrow twice with timely Blink and timely Manta cast
5: Naga Siren mislead Furion with his illusions and managed to TP away
4: Furion trapping all of its creeps at tower and the killing Ogre Magi
3: Invoker killed Centaur with Sun Strike just when he blinked right into it
2: Storm Spirit avoided Naga’s Song of Siren with timely ulti twice
1: Lina managed to stun Earthshaker,Venomancer, Lightning Revenant twice to escape death and killing Veno and Raigor with the help of tower

Thanks to JK for the help with the time line! 

WoDota vs GosuGamer Top 10 Moves!

It seems GosuGamer also made top 10 weekly DotA moves. And i don't wanna bother which one is the best and show them both here. As for me, i'm still stick with WoDotA and JK the DotA Media forums moderator prefers GosuGamer. It's up to you guys! We have our own preference. Without further ado, let's see both videos ;)

WoDotA Top 10 Weekly Vol 44

10: Shadow Fiend escapes Sven’s Stun in the last second with Blink
9: Windrunner killing Lion and doing a timely Shackle Shot to stun Bounty Hunter and Lina just exactly after Lina being hooked. That allowing Pudge to Suicide. Alleria ended up with a Triple Kill
8: Tiny turns the tables on BristleBack and killed BB with the help of Earthshaker. Nice combination of Toss and Fissure
7: Silencer managed to escape a 3 on 1 gank with the help of Sand King and manages to kill Naix with Curse of Silent and TPed away in fogged , escaping death from QoP
6: Dying QoP escaped away from Sniper’s ulti with a timely Blink and manages to kill Kardel with his ulti and Scream
5: Invoker manages to kill Alchemist and avoids being killed by Morphing/Orge Magi by running into Neutral Creeps. Quote from the game Invoker says: They Are Crazy (Translated)
4: Pugna escapes death from 4 heroes and manages to kill 4 of them (Pudge suicided) by using the fog
A: Chaos Knight using Reality Rift to trap both himself and Earthshaker. He then managed to kill ES, able to untrap himself and ran away.
B: Sniper turn Armlet off and on to save himself and get an Ultra Kill
C: Techies doing Rampage with Remotes Mines everywhere

GosuGamer Top 10 Weekly Vol 6

10: Bane saving Thrall and denying him from POTM’s last hit and getting a Triple kill by himself and Rampage with the help of teammates. The best moves on this video i think, i wonder why it get the 10th rank.
9: Dying Enigma getting a Double Kill by killing Crystal Maiden and Windrunner
8: Razor cancel the opponent team First Blood by denying Lich, claiming the First Blood for himself and getting Double Kill.
7: Furion Killed Juggernaut and saving himself by using a timely slave and turns back and kill medusa with the help of Tower
6: Kunkka avoids a 2 on 1 gang (with the help of Pudge) and managed to kill Enchantress
5: Pudge managed to get a Ultra Kill with the help of Dark Seer
4: SF getting Triple Kill with the help of Darkseer’s Vacuum
3: Shadowfiend hitting 2 Razes on Bounty Hunter and Pudge ended it with a hook
2: Morphling managed to escape a gang from Pudge and Broodmother
1: Gyrocopter baiting opponent team and kills them with the help of allies.

Thanks to JK for all the timeline. What do you think guys? Which one do you prefer? 

Official Warcraft 1.26 Patch Download (Offline Upgrade)

Blizzard has recently issued official standalone & upgrade version file for Warcraft 1.26 Patch. The new update is now available on their FTP server. This patch file is intended for those who can not avail patch via auto-update or version switcher. Check the guide for upgrading to Warcraft 1.26a patch from offline version installer.Guide, How to Download & Install Warcraft 3 TFT 1.26